USER

Me: "The math is correct."
Turtle: walks into the wall.
Chicken: walks by.
Me: "Okay... something is wrong."

DEVELOPER

Me: "The math is correct."
Turtle: hits the wall.
Chicken: walks by.
Me: "Okay... I must have missed something."

NERD

Me: "The algorithm is correct."
Turtle: crashes into a wall.
Chicken: casually walks past.
Me: "Alright... time to debug."

ComputerCraft Files

📁 1
📄 bak.chest.lua
📄 bak.custom
--[[ laden mit os.loadAPI("custom") ]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
		print("GPS-Koordinaten:")
		print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        turtle.forward()

        local x2,y2,z2 = gps.locate(5)

        if x2 > x then
            richtung = "Osten"
            print("Ich schaue nach " .. richtung)

        elseif x2 < x then
            richtung = "Westen"
            print("Ich schaue nach " .. richtung)

        elseif z2 > z then
            richtung = "Sueden"
            print("Ich schaue nach " .. richtung)

        elseif z2 < z then
            richtung = "Norden"
            print("Ich schaue nach " .. richtung)
        end

        turtle.back()

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

function gpsStart(richtungTest)

    local x,y,z = gps.locate(5)

    if x then
        print("GPS-Koordinaten:")
        print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        if richtungTest then

            if turtle.forward() then

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Osten"
                elseif x2 < x then
                    richtung = "Westen"
                elseif z2 > z then
                    richtung = "Sueden"
                elseif z2 < z then
                    richtung = "Norden"
                end

                turtle.back()

            else

                turtle.back()

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Westen"
                elseif x2 < x then
                    richtung = "Osten"
                elseif z2 > z then
                    richtung = "Norden"
                elseif z2 < z then
                    richtung = "Sueden"
                end

                turtle.forward()

            end

            print("Ich schaue nach " .. richtung)

        end

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end



if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end

function detect(richtung)

    local result = false

    if richtung == "df" then
        result = turtle.detect()

    elseif richtung == "db" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "dl" then
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()

    elseif richtung == "dr" then
        turtle.turnRight()
        result = turtle.detect()
        turtle.turnLeft()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()
    end

    return result

end

--[[function inspect(richtung)

    local result = false

    if richtung == "if" then
        result = turtle.inspect()

    elseif richtung == "ib" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.inspect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "il" then
        turtle.turnLeft()
        result = turtle.inspect()
        turtle.turnRight()

    elseif richtung == "ir" then
        turtle.turnRight()
        result = turtle.inspect()
        turtle.turnLeft()

    elseif richtung == "iu" then
        result = turtle.inspectUp()

    elseif richtung == "id" then
        result = turtle.inspectDown()
    end

    return result

end]]

function inspect(richtung)

    local erkannt = false
    local block = nil

    if richtung == "if" then
        erkannt, block = turtle.inspect()

    elseif richtung == "ib" then
        turtle.turnLeft()
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "il" then
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()

    elseif richtung == "ir" then
        turtle.turnRight()
        erkannt, block = turtle.inspect()
        turtle.turnLeft()

    elseif richtung == "iu" then
        erkannt, block = turtle.inspectUp()

    elseif richtung == "id" then
        erkannt, block = turtle.inspectDown()
    end

    return erkannt, block

end

function suck(richtung)

    local result = false

    if richtung == "sf" then
        result = turtle.suck()

    elseif richtung == "sb" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "sl" then
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()

    elseif richtung == "sr" then
        turtle.turnRight()
        result = turtle.suck()
        turtle.turnLeft()

    elseif richtung == "su" then
        result = turtle.suckUp()

    elseif richtung == "sd" then
        result = turtle.suckDown()
    end

    return result

end

function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pb" then
        turtle.turnLeft()
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "pl" then
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()

    elseif richtung == "pr" then
        turtle.turnRight()
        turtle.place()
        turtle.turnLeft()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()
    end

end

function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end

--[[ 
=================================================
SEITLICHE AKTIONEN

Universelle Drehfunktion.

left:
    turnLeft()
    Aktion
    turnRight()

right:
    turnRight()
    Aktion
    turnLeft()

back:
    turnLeft()
    turnLeft()
    Aktion
    turnRight()
    turnRight()


Die Turtle endet immer wieder
in ihrer ursprünglichen Ausrichtung.

=================================================
]]
function side(richtung, aktion)
    if richtung == "left" then
        turtle.turnLeft()
        aktion()
        turtle.turnRight()
    elseif richtung == "right" then
        turtle.turnRight()
        aktion()
        turtle.turnLeft()
    elseif richtung == "back" then
        turtle.turnLeft()
        turtle.turnLeft()
        aktion()
        turtle.turnRight()
        turtle.turnRight()
    elseif richtung == "front" then
        aktion()
    end
end


function dig(richtung)
    if richtung == "df" then
        digForward()
    elseif richtung == "du" then
        digU()
    elseif richtung == "dd" then
        turtle.digDown()
    elseif richtung == "dr" then
        side("right", digForward)
    elseif richtung == "dl" then
        side("left", digForward)
    elseif richtung == "db" then
        side("back", digForward)
    end
end

--[[function place(richtung)
    if richtung == "pf" then
        turtle.place()
    elseif richtung == "pu" then
        turtle.placeUp()
    elseif richtung == "pd" then
        turtle.placeDown()
    elseif richtung == "pr" then
        side("right", turtle.place)
    elseif richtung == "pl" then
        side("left", turtle.place)
    end
end]]

else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 bak.test.lua
local seite = "front"
local dateiname = "methoden_test.txt"

local datei = fs.open(dateiname, "w")

datei.writeLine("=== PERIPHERAL METHOD TEST ===")
datei.writeLine("")
datei.writeLine("Seite: " .. seite)
datei.writeLine("Typ: " .. tostring(peripheral.getType(seite)))
datei.writeLine("")

local methoden = peripheral.getMethods(seite)

for i = 1, #methoden do

    local methode = methoden[i]

    datei.writeLine("================================")
    datei.writeLine("Methode: " .. methode)
    datei.writeLine("================================")

    local erfolg, a, b, c, d = pcall(
        peripheral.call,
        seite,
        methode
    )

    if erfolg then

        datei.writeLine("Aufruf erfolgreich.")

        datei.writeLine("Wert 1: " .. tostring(a))

        if b ~= nil then
            datei.writeLine("Wert 2: " .. tostring(b))
        end

        if c ~= nil then
            datei.writeLine("Wert 3: " .. tostring(c))
        end

        if d ~= nil then
            datei.writeLine("Wert 4: " .. tostring(d))
        end

    else

        datei.writeLine("Aufruf fehlgeschlagen:")
        datei.writeLine(tostring(a))

    end

    datei.writeLine("")

end

datei.close()

print("Test abgeschlossen.")
print("Ergebnis: " .. dateiname)
📄 baum.lua
--[[local function chop()
turtle.select(2)
turtle.place()
turtle.select(3)
for i = 1,6 do turtle.place() end
turtle.select(1)
if turtle.compare(1) then turtle.dig() turtle.forward() end
while turtle.compareUp(1) do turtle.digUp() turtle.up() end
while not turtle.detectDown() do turtle.down() end
turtle.back()
end

for i = 1,10 do chop() end
]]
turtle.dig() --holz landet in slot(1)...
turtle.forward()
-- solange der block über dir identisch ist mit slot(1)...
while turtle.compareUp(1) do
	turtle.digUp()
	turtle.up()
end

while not turtle.detectDown() do
    turtle.down()
end

turtle.back()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 blocks2.lua
return {
  {
    name = "minecraft:grass",
  },
  {
    name = "minecraft:log",
  },
  {
    name = "minecraft:stone",
  },
  {
    name = "minecraft:planks",
  },
  {
    name = "minecraft:dirt",
  },
  {
    name = "minecraft:chest",
  },
  {
    name = "minecraft:gold_ingot",
  },
  {
    name = "minecraft:iron_block",
  },
  {
    name = "ThermalFoundation:material",
  },
  {
    name = "TConstruct:materials",
  },
  {
    name = "Thaumcraft:ItemResource",
  },
  {
    name = "minecraft:diamond",
  },
  {
    name = "Botania:flower",
  },
  {
    name = "ThermalExpansion:material",
  },
  {
    name = "minecraft:iron_ingot",
  },
  {
    name = "ThermalExpansion:Frame",
  },
  {
    name = "MineFactoryReloaded:rubberwood.log",
  },
  {
    name = "minecraft:ladder",
  },
  {
    name = "Natura:redwood",
  },
  {
    name = "minecraft:arrow",
  },
  {
    name = "minecraft:stick",
  },
  {
    name = "minecraft:oak_stairs",
  },
  {
    name = "minecraft:wooden_axe",
  },
  {
    name = "minecraft:trapdoor",
  },
  {
    name = "minecraft:wooden_door",
  },
  {
    name = "minecraft:crafting_table",
  },
  {
    name = "minecraft:wooden_slab",
  },
  {
    name = "minecraft:egg",
  },
  {
    name = "minecraft:wool",
  },
  {
    name = "minecraft:quartz_stairs",
  },
  {
    name = "minecraft:glowstone",
  },
  {
    name = "minecraft:coal_ore",
  },
  {
    name = "minecraft:leaves",
  },
  {
    name = "minecraft:red_flower",
  },
  {
    name = "minecraft:stone_shovel",
  },
  {
    name = "minecraft:flowing_water",
  },
  {
    name = "minecraft:flint",
  },
  {
    name = "BiomesOPlenty:flowers",
  },
  {
    name = "minecraft:lever",
  },
  {
    name = "minecraft:glowstone_dust",
  },
  {
    name = "red_flower",
  },
  {
    name = "stone_shovel",
  },
  {
    name = "glowstone",
  },
  {
    name = "flowing_water",
  },
  {
    name = "flint",
  },
  {
    name = "flower",
  },
  {
    name = "flowers",
  },
  {
    name = "lever",
  },
  {
    name = "glowstone_dust",
  },
  {
    name = "leather",
  },
  {
    name = "bone",
  },
  {
    name = "string",
  },
  {
    name = "feather",
  },
  {
    name = "slime_ball",
  },
  {
    name = "wheat",
  },
  {
    name = "reeds",
  },
  {
    name = "dye",
  },
  {
    name = "rotten_flesh",
  },
  {
    name = "poisonous_potato",
  },
  {
    name = "yellow_flower",
  },
  {
    name = "sapling",
  },
  {
    name = "florasapling",
  },
  {
    name = "wheat_seeds",
  },
  {
    name = "waterlily",
  },
  {
    name = "mushrooms",
  },
  {
    name = "mushroom",
  },
  {
    name = "confusingDust",
  },
  {
    name = "apatite",
  },
  {
    name = "itemTreetap",
  },
  {
    name = "rubber.raw",
  },
  {
    name = "BerryBush",
  },
  {
    name = "barley.seed",
  },
  {
    name = "berry",
  },
  {
    name = "ItemShard",
  },
  {
    name = "ItemZombieBrain",
  },
  {
    name = "item.ItemMultiMaterial",
  },
  {
    name = "garlic",
  },
  {
    name = "seedsartichoke",
  },
  {
    name = "seedsbelladonna",
  },
  {
    name = "seedsmandrake",
  },
  {
    name = "seedswolfsbane",
  },
  {
    name = "ItemResource",
  },
  {
    name = "plants",
  },
  {
    name = "coral2",
  },
  {
    name = "material",
  },
  {
    name = "potion",
  },
  {
    name = "skull",
  },
  {
    name = "egg",
  },
  {
    name = "carrot",
  },
  {
    name = "cooked_chicken",
  },
  {
    name = "chicken",
  },
  {
    name = "baked_potato",
  },
  {
    name = "brown_mushroom",
  },
  {
    name = "potato",
  },
  {
    name = "cooked_porkchop",
  },
  {
    name = "apple",
  },
  {
    name = "porkchop",
  },
  {
    name = "coal_block",
  },
  {
    name = "cobblestone",
  },
  {
    name = "dirt",
  },
  {
    name = "stone",
  },
  {
    name = "stonebrick",
  },
  {
    name = "stone_stairs",
  },
  {
    name = "cobblestone_compressed",
  },
  {
    name = "ExtraUtilities:generator",
  },
  {
    name = "minecraft:cobblestone",
  },
  {
    name = "ThermalExpansion:Cell",
  },
  {
    name = "wool",
  },
  {
    name = "item.buildcraftPipe.pipeitemsgold",
  },
  {
    name = "microblock",
  },
  {
    name = "chickenChunkLoader",
  },
  {
    name = "golden_hoe",
  },
  {
    name = "CC-Cable",
  },
  {
    name = "engineBlock",
  },
  {
    name = "log",
  },
  {
    name = "Cell",
  },
  {
    name = "item.buildcraftPipe.pipeitemswood",
  },
  {
    name = "planks",
  },
  {
    name = "CC-Computer",
  },
  {
    name = "CC-Peripheral",
  },
  {
    name = "slab",
  },
  {
    name = "wooden_slab",
  },
  {
    name = "gravel",
  },
  {
    name = "water_bucket",
  },
  {
    name = "furnace",
  },
  {
    name = "water",
  },
  {
    name = "marble",
  },
  {
    name = "torch",
  },
  {
    name = "ItemThaumonomicon",
  },
  {
    name = "iron_ingot",
  },
  {
    name = "gold_ingot",
  },
  {
    name = "materials",
  },
  {
    name = "BRIngot",
  },
  {
    name = "projectred.core.part",
  },
  {
    name = "itemIngot",
  },
  {
    name = "emerald",
  },
  {
    name = "redstone",
  },
  {
    name = "diamond",
  },
  {
    name = "dimensionalShardItem",
  },
  {
    name = "flint_and_steel",
  },
  {
    name = "enderFragment",
  },
  {
    name = "ender_pearl",
  },
  {
    name = "CraftedSoil",
  },
  {
    name = "slime.gel",
  },
  {
    name = "saddle",
  },
  {
    name = "ItemHelmetCultistPlate",
  },
  {
    name = "strangeFood",
  },
  {
    name = "hay_block",
  },
  {
    name = "ItemLeggingsCultistPlate",
  },
  {
    name = "barleyFood",
  },
  {
    name = "blockRubWood",
  },
  {
    name = "Rare Tree",
  },
  {
    name = "tree",
  },
  {
    name = "projectred.exploration.stone",
  },
  {
    name = "blockMagicalLog",
  },
  {
    name = "natura.stick",
  },
  {
    name = "spruce_stairs",
  },
  {
    name = "log2",
  },
  {
    name = "blockWoodenDevice",
  },
  {
    name = "stair.sakura",
  },
  {
    name = "magma_cream",
  },
  {
    name = "Glowshroom",
  },
  {
    name = "nether_wart",
  },
  {
    name = "soul_sand",
  },
  {
    name = "ingredient",
  },
  {
    name = "ghast_tear",
  },
  {
    name = "impmeat",
  },
  {
    name = "misc",
  },
  {
    name = "Dark Tree",
  },
  {
    name = "Cloud",
  },
  {
    name = "nether_brick",
  },
  {
    name = "blaze_rod",
  },
  {
    name = "grave",
  },
  {
    name = "netherrack",
  },
  {
    name = "bopBucket",
  },
  {
    name = "book",
  },
  {
    name = "ItemWispEssence",
  },
  {
    name = "spider_eye",
  },
  {
    name = "arrow",
  },
  {
    name = "itemBrokenSpawner",
  },
  {
    name = "obsidian",
  },
  {
    name = "blockCosmeticSolid",
  },
  {
    name = "unknownDimlet",
  },
  {
    name = "tile.BlockSkyStone",
  },
  {
    name = "sequencerBlock",
  },
  {
    name = "itemAlloy",
  },
  {
    name = "piston",
  },
  {
    name = "track",
  },
  {
    name = "machine.beta",
  },
  {
    name = "machine.alpha",
  },
  {
    name = "dimensionalBlankBlock",
  },
  {
    name = "dimensionalCross2Block",
  },
  {
    name = "redstone_lamp",
  },
  {
    name = "part.rail",
  },
  {
    name = "rail",
  },
  {
    name = "tnt_minecart",
  },
  {
    name = "concrete",
  },
  {
    name = "brick",
  },
  {
    name = "sand",
  },
  {
    name = "clay_ball",
  },
  {
    name = "stone_slab",
  },
  {
    name = "broadsword",
  },
  {
    name = "glass",
  },
  {
    name = "coal",
  },
  {
    name = "ore.berries.two",
  },
  {
    name = "ore.berries.one",
  },
  {
    name = "glass_pane",
  },
  {
    name = "lava_bucket",
  },
  {
    name = "CastingChannel",
  },
  {
    name = "Smeltery",
  },
  {
    name = "granite",
  },
  {
    name = "cobblestone_wall",
  },
  {
    name = "gold_ore",
  },
  {
    name = "iron_ore",
  },
  {
    name = "blockOreUran",
  },
  {
    name = "Ore",
  },
}
📄 bum.lua
local note1 = peripheral.wrap("front")
local note2 = peripheral.wrap("right")

note1.setPitch(12)
note2.setPitch(16)

for i = 1, 5 do
    note1.triggerNote()
    sleep(0.3)

    note2.triggerNote()
    sleep(0.3)
end
📄 chest_test.txt
Peripheral-Typ:
chest

Methoden:

getInventoryName
pullItem
expandStack
condenseItems
getStackInSlot
listSources
getInventorySize
swapStacks
destroyStack
pushItemIntoSlot
getAdvancedMethodsData
pullItemIntoSlot
listMethods
doc
pushItem
getAllStacks

Methoden mit Parametern:

condenseItems()
 destroyStack(slotNumber)
 doc(method)
 expandStack(stack)
 getAdvancedMethodsData(method?)
 getAllStacks(proxy?)
 getInventoryName()
 getInventorySize()
 getStackInSlot(slotNumber
proxy?)
 listMethods(filterSource?)
 listSources()
 pullItem(direction
slot
maxAmount?
intoSlot?)
 pullItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 pushItem(direction
slot
maxAmount?
intoSlot?)
 pushItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 swapStacks(from
to
fromDirection?
fromDirection?)
📄 craft.lua
--[[turtle.select(1)

if turtle.craft() then
    print("Holz wurde zu Planken verarbeitet.")
else
    print("Crafting fehlgeschlagen.")
end
]]

local chest = peripheral.wrap(devices.chstfr.site)

chest.pushItems(peripheral.getName(turtle), 5, 32, 1)
📄 crystal_doc.txt
Peripheral-Typ:
crystal

Methoden:

================================
getInventoryName
================================
function():string -- Get the name of this inventory

================================
pullItem
================================
function(direction:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN},slot:number,maxAmount:number?,intoSlot:number?):number -- Pull an item from a slot in another inventory into a slot in this one. Returns the amount of items moved

================================
expandStack
================================
function(stack:{id:string,dmg:number?,qty:number?,...}):table -- Get full stack information from id and/or damage

================================
condenseItems
================================
function() -- Condense and tidy the stacks in an inventory

================================
getStackInSlot
================================
function(slotNumber:number,proxy:boolean?):object -- Get details of an item in a particular slot

================================
listSources
================================
function():table -- List all method sources

================================
getInventorySize
================================
function():number -- Get the size of this inventory

================================
swapStacks
================================
function(from:number,to:number,fromDirection:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN}?,fromDirection:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN}?) -- Swap two slots in the inventory

================================
destroyStack
================================
function(slotNumber:number) -- Destroy a stack

================================
pushItemIntoSlot
================================
function(direction:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN},slot:number,maxAmount:number?,intoSlot:number?):number -- Push an item from the current inventory into slot on the other one. Returns the amount of items moved

================================
getAdvancedMethodsData
================================
function(method:string?):table -- Get a complete table of information about all available methods

================================
pullItemIntoSlot
================================
function(direction:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN},slot:number,maxAmount:number?,intoSlot:number?):number -- Pull an item from a slot in another inventory into a slot in this one. Returns the amount of items moved

================================
listMethods
================================
function(filterSource:string?):string -- List all the methods available

================================
doc
================================
function(method:string):string -- Brief description of method

================================
pushItem
================================
function(direction:string{DOWN,UP,NORTH,SOUTH,WEST,EAST,UNKNOWN},slot:number,maxAmount:number?,intoSlot:number?):number -- Push an item from the current inventory into slot on the other one. Returns the amount of items moved

================================
getAllStacks
================================
function(proxy:boolean?):table -- Get a table with all the items of the chest

📄 crystal_test.txt
=== CRYSTAL CHEST TEST ===

Peripheral-Typ:
crystal

Inventargröße:
108

Slot 1:
table: 20b54f15

Methoden:
getInventoryName
pullItem
expandStack
condenseItems
getStackInSlot
listSources
getInventorySize
swapStacks
destroyStack
pushItemIntoSlot
getAdvancedMethodsData
pullItemIntoSlot
listMethods
doc
pushItem
getAllStacks
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
		print("GPS-Koordinaten:")
		print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        turtle.forward()

        local x2,y2,z2 = gps.locate(5)

        if x2 > x then
            richtung = "Osten"
            print("Ich schaue nach " .. richtung)

        elseif x2 < x then
            richtung = "Westen"
            print("Ich schaue nach " .. richtung)

        elseif z2 > z then
            richtung = "Sueden"
            print("Ich schaue nach " .. richtung)

        elseif z2 < z then
            richtung = "Norden"
            print("Ich schaue nach " .. richtung)
        end

        turtle.back()

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

function gpsStart(richtungTest)

    local x,y,z = gps.locate(5)

    if x then
        print("GPS-Koordinaten:")
        print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        if richtungTest then

            if turtle.forward() then

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Osten"
                elseif x2 < x then
                    richtung = "Westen"
                elseif z2 > z then
                    richtung = "Sueden"
                elseif z2 < z then
                    richtung = "Norden"
                end

                turtle.back()

            else

                turtle.back()

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Westen"
                elseif x2 < x then
                    richtung = "Osten"
                elseif z2 > z then
                    richtung = "Norden"
                elseif z2 < z then
                    richtung = "Sueden"
                end

                turtle.forward()

            end

            print("Ich schaue nach " .. richtung)

        end

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end



if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end

function detect(richtung)

    local result = false

    if richtung == "df" then
        result = turtle.detect()

    elseif richtung == "db" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "dl" then
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()

    elseif richtung == "dr" then
        turtle.turnRight()
        result = turtle.detect()
        turtle.turnLeft()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()
    end

    return result

end

function inspect(richtung)

    local erkannt = false
    local block = nil

    if richtung == "if" then
        erkannt, block = turtle.inspect()

    elseif richtung == "ib" then
        turtle.turnLeft()
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "il" then
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()

    elseif richtung == "ir" then
        turtle.turnRight()
        erkannt, block = turtle.inspect()
        turtle.turnLeft()

    elseif richtung == "iu" then
        erkannt, block = turtle.inspectUp()

    elseif richtung == "id" then
        erkannt, block = turtle.inspectDown()
    end

    return erkannt, block

end

function suck(richtung)

    local result = false

    if richtung == "sf" then
        result = turtle.suck()

    elseif richtung == "sb" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "sl" then
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()

    elseif richtung == "sr" then
        turtle.turnRight()
        result = turtle.suck()
        turtle.turnLeft()

    elseif richtung == "su" then
        result = turtle.suckUp()

    elseif richtung == "sd" then
        result = turtle.suckDown()
    end

    return result

end

function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pb" then
        turtle.turnLeft()
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "pl" then
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()

    elseif richtung == "pr" then
        turtle.turnRight()
        turtle.place()
        turtle.turnLeft()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()
    end

end

function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end

function dig(richtung)

    if richtung == "df" then
        digForward()

    elseif richtung == "du" then
        digU()

    elseif richtung == "dd" then
        turtle.digDown()

    elseif richtung == "dr" then
        turtle.turnRight()
        digForward()
        turtle.turnLeft()

    elseif richtung == "dl" then
        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then
        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()
    end

end

else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 doc.lua
local geraet = peripheral.wrap("front")

local typ = peripheral.getType("front")
local methoden = peripheral.getMethods("front")

local dateiname = typ .. "_doc.txt"

local datei = fs.open(dateiname, "w")

datei.write("Peripheral-Typ:\n")
datei.write(typ .. "\n\n")

datei.write("Methoden:\n\n")

for _, methode in ipairs(methoden) do

    datei.write("================================\n")
    datei.write(methode .. "\n")
    datei.write("================================\n")

    local dokumentation = geraet.doc(methode)

    if dokumentation then
        datei.write(dokumentation)
        datei.write("\n\n")
    else
        datei.write("Keine Dokumentation vorhanden.\n\n")
    end

end

datei.close()

print("Dokumentation gespeichert: " .. dateiname)
📄 equip.lua
local datei = fs.open("equip.txt", "w")

for name, value in pairs(turtle) do
    datei.writeLine(name .. " -> " .. type(value))
end

datei.close()

print("Turtle-API wurde in equip.txt gespeichert.")
📄 equip.txt
detectDown -> function
inspect -> function
getSelectedSlot -> function
getFuelLimit -> function
native -> table
inspectUp -> function
placeDown -> function
back -> function
suckUp -> function
compareTo -> function
compareUp -> function
compareDown -> function
attackDown -> function
getItemSpace -> function
placeUp -> function
forward -> function
suckDown -> function
transferTo -> function
suck -> function
equipLeft -> function
detect -> function
dig -> function
getItemCount -> function
turnRight -> function
digUp -> function
dropDown -> function
getFuelLevel -> function
attackUp -> function
equipRight -> function
detectUp -> function
refuel -> function
attack -> function
dropUp -> function
getItemDetail -> function
digDown -> function
compare -> function
down -> function
inspectDown -> function
select -> function
place -> function
up -> function
turnLeft -> function
drop -> function
📄 erkannt1.lua
local dateiname = "blocks2.lua"

-- Prüfen, ob blocks2.lua existiert
if fs.exists(dateiname) then

    blocks = dofile(dateiname)

else

    blocks = {}

end


-- Turtle-Umgebung untersuchen
local richtungen = {
    "if",
    "ib",
    "il",
    "ir",
    "iu",
    "id"
}

for _, richtung in ipairs(richtungen) do

    local erkannt, block = custom.inspect(richtung)

    if erkannt then

        local vorhanden = false

        -- Prüfen, ob Block bereits vorhanden ist
        for j = 1, #blocks do

            if blocks[j].name == block.name then
                vorhanden = true
                break
            end

        end


        if vorhanden then

            print("Bereits vorhanden: " .. block.name)

        else

            blocks[#blocks + 1] = {
                name = block.name
            }

            print("Neu erkannt: " .. block.name)

        end

    end

end


-- Tabelle speichern
local datei = fs.open(dateiname, "w")

datei.write("return ")
datei.write(textutils.serialize(blocks))

datei.close()
📄 erkannt2.lua
for i = 1,16 do
turtle.select(i)
turtle.suck()
end

local dateiname = "blocks2.lua"

-- Prüfen, ob blocks2.lua existiert
if fs.exists(dateiname) then

    blocks = dofile(dateiname)

else

    blocks = {}

end


-- Turtle-Inventar untersuchen
for i = 1, 16 do

    local item = turtle.getItemDetail(i)

    if item then

        local vorhanden = false

        -- Prüfen, ob Item bereits vorhanden ist
        for j = 1, #blocks do

            if blocks[j].name == item.name then
                vorhanden = true
                break
            end

        end


        if vorhanden then

            print("Bereits vorhanden: " .. item.name)

        else

            blocks[#blocks + 1] = {
                name = item.name
            }

            print("Neu erkannt: " .. item.name)

        end

    end

end


-- Tabelle speichern
local datei = fs.open(dateiname, "w")

datei.write("return ")
datei.write(textutils.serialize(blocks))

datei.close()

for i = 1,16 do
turtle.select(i)
turtle.drop()
end
📄 erkannt3.lua
local peripheral = peripheral.wrap("front")

local dateiname = "blocks2.lua"

-- Prüfen, ob blocks2.lua existiert
if fs.exists(dateiname) then

    blocks = dofile(dateiname)

else

    blocks = {}

end


-- Peripheral-Inventar untersuchen
for i = 1, peripheral.getInventorySize() do

    local item = peripheral.getStackInSlot(i)

    if item then

        local vorhanden = false

        -- Prüfen, ob Item bereits vorhanden ist
        for j = 1, #blocks do

            if blocks[j].name == item.name then
                vorhanden = true
                break
            end

        end


        if vorhanden then

            print("Bereits vorhanden: " .. item.name)

        else

            blocks[#blocks + 1] = {
                name = item.name
            }

            print("Neu erkannt: " .. item.name)

        end

    end

end


-- Tabelle speichern
local datei = fs.open(dateiname, "w")

datei.write("return ")
datei.write(textutils.serialize(blocks))

datei.close()
📄 furnace_test.txt
Peripheral-Typ:
furnace

Methoden:
getInventoryName
pullItem
expandStack
condenseItems
getStackInSlot
listSources
getCurrentItemBurnTime
getInventorySize
swapStacks
destroyStack
getBurnTime
pushItemIntoSlot
getAdvancedMethodsData
pullItemIntoSlot
listMethods
doc
pushItem
getAllStacks
getCookTime
isBurning
📄 generatorfurnace_test.txt
Peripheral-Typ:
generatorfurnace

Methoden:

getInventoryName
pullItem
getEnergyStored
expandStack
condenseItems
getStackInSlot
listSources
getInventorySize
swapStacks
destroyStack
pushItemIntoSlot
getAdvancedMethodsData
getMaxEnergyStored
pullItemIntoSlot
listMethods
doc
pushItem
getAllStacks

Methoden mit Parametern:

condenseItems()
 destroyStack(slotNumber)
 doc(method)
 expandStack(stack)
 getAdvancedMethodsData(method?)
 getAllStacks(proxy?)
 getEnergyStored(side?)
 getInventoryName()
 getInventorySize()
 getMaxEnergyStored(side?)
 getStackInSlot(slotNumber
proxy?)
 listMethods(filterSource?)
 listSources()
 pullItem(direction
slot
maxAmount?
intoSlot?)
 pullItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 pushItem(direction
slot
maxAmount?
intoSlot?)
 pushItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 swapStacks(from
to
fromDirection?
fromDirection?)
📄 gpsstart.lua
custom.gpsStart(true)
📄 hw
function scan()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end

	elseif dtype == "chest" then

    if site == "left" then
        name = "chstL"
    elseif site == "right" then
        name = "chstR"
    elseif site == "top" then
        name = "chstT"
    elseif site == "bottom" then
        name = "chstBo"
    elseif site == "back" then
        name = "chstBa"
    elseif site == "front" then
        name = "chstfr"
    end
	
	elseif dtype == "furnace" then

    if site == "left" then
        name = "frncL"
    elseif site == "right" then
        name = "frncR"
    elseif site == "top" then
        name = "frncT"
    elseif site == "bottom" then
        name = "frncBo"
    elseif site == "back" then
        name = "frncBa"
    elseif site == "front" then
        name = "frncfr"
    end


	elseif dtype == "minecart" then

		if site == "left" then
        name = "mnctL"
	elseif site == "right" then
        name = "mnctR"
    elseif site == "top" then
        name = "mnctT"
    elseif site == "bottom" then
        name = "mnctBo"
    elseif site == "back" then
        name = "mnctBa"
    elseif site == "front" then
        name = "mnctfr"
    end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


-- BUNDLED CABLE SCAN
--[[
local cableSites = {
    "left",
    "right",
    "top",
    "bottom",
    "front",
    "back"
}

for _, site in ipairs(cableSites) do

    if redstone.getBundledInput(site) ~= nil then

        local name = "cable"

        if site == "left" then
            name = "BCL"
        elseif site == "right" then
            name = "BCR"
        elseif site == "top" then
            name = "BCT"
        elseif site == "bottom" then
            name = "BCBO"
        elseif site == "front" then
            name = "BCF"
        elseif site == "back" then
            name = "BCBA"
        end

        devices[name] = {
            site = site,
            type = "network",
            subtype = "bundled"
        }

    end

end
]]


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end

return devices

end
📄 hw.lua
local sites = peripheral.getNames()

for _, site in ipairs(sites) do

    local device = peripheral.wrap(site)

    print(site .. " -> angebunden")

end
📄 note.lua
--[[local note = peripheral.wrap("front")

note.setPitch(12)

print("Aktuelle Note: " .. note.getNote())

note.triggerNote()
=======================================================
local note = peripheral.wrap("front")

note.setPitch(12)

print("Aktuelle Note: " .. note.getNote())

note.triggerNote()]]

-- bisheriger Test
-- local note = peripheral.wrap("front")
-- note.setPitch(12)
-- print("Note: " .. note.getNote())
-- note.triggerNote()
-- sleep(1)
-- note.incrementPitch()
-- print("Note: " .. note.getNote())
-- note.triggerNote()


-- neuer Test

local note = peripheral.wrap("front")

note.setPitch(12)

for i = 1, 12 do
    print("Pitch: " .. note.getNote())
    note.triggerNote()
    sleep(0.03)
    note.incrementPitch()
end

print("Pitch: " .. note.getNote())
note.triggerNote()
📄 note_block_test.txt
Peripheral-Typ:
note_block

Methoden:

playSound
getAdvancedMethodsData
setPitch
listMethods
doc
incrementPitch
getNote
triggerNote
listSources

Methoden mit Parametern:

doc(method)
 getAdvancedMethodsData(method?)
 getNote()
 incrementPitch()
 listMethods(filterSource?)
 listSources()
 playSound(sound
pitch
volume
x?
y?
z?)
 setPitch(note)
 triggerNote()
📄 peripheral_test.txt
Peripheral-Typ:
chest

Methoden:
getInventoryName
pullItem
expandStack
condenseItems
getStackInSlot
listSources
getInventorySize
swapStacks
destroyStack
pushItemIntoSlot
getAdvancedMethodsData
pullItemIntoSlot
listMethods
doc
pushItem
getAllStacks
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")
	os.loadAPI("hw")
    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
hw.scan()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
hw.scan()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 t001
📁 .git
📄 COMMIT_EDITMSG
T001 automatic update 2026-08-24 02:52:34
📄 FETCH_HEAD
📄 HEAD
ref: refs/heads/main
📄 ORIG_HEAD
3a22e7aab2cc8ae9de76352123f0762590076d75
📁 branches
📄 config
[core]
	repositoryformatversion = 0
	filemode = true
	bare = false
	logallrefupdates = true
[remote "origin"]
	url = git@github-t001:djamba2k5/t001.git
	fetch = +refs/heads/*:refs/remotes/origin/*
[branch "main"]
	remote = origin
	merge = refs/heads/main
[user]
	name = T001
	email = t001@djamba.de
📄 description
Unnamed repository; edit this file 'description' to name the repository.
📁 hooks
📄 applypatch-msg.sample
#!/bin/sh
#
# An example hook script to check the commit log message taken by
# applypatch from an e-mail message.
#
# The hook should exit with non-zero status after issuing an
# appropriate message if it wants to stop the commit.  The hook is
# allowed to edit the commit message file.
#
# To enable this hook, rename this file to "applypatch-msg".

. git-sh-setup
commitmsg="$(git rev-parse --git-path hooks/commit-msg)"
test -x "$commitmsg" && exec "$commitmsg" ${1+"$@"}
:
📄 commit-msg.sample
#!/bin/sh
#
# An example hook script to check the commit log message.
# Called by "git commit" with one argument, the name of the file
# that has the commit message.  The hook should exit with non-zero
# status after issuing an appropriate message if it wants to stop the
# commit.  The hook is allowed to edit the commit message file.
#
# To enable this hook, rename this file to "commit-msg".

# Uncomment the below to add a Signed-off-by line to the message.
# Doing this in a hook is a bad idea in general, but the prepare-commit-msg
# hook is more suited to it.
#
# SOB=$(git var GIT_AUTHOR_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
# grep -qs "^$SOB" "$1" || echo "$SOB" >> "$1"

# This example catches duplicate Signed-off-by lines.

test "" = "$(grep '^Signed-off-by: ' "$1" |
	 sort | uniq -c | sed -e '/^[ 	]*1[ 	]/d')" || {
	echo >&2 Duplicate Signed-off-by lines.
	exit 1
}
📄 fsmonitor-watchman.sample
#!/usr/bin/perl

use strict;
use warnings;
use IPC::Open2;

# An example hook script to integrate Watchman
# (https://facebook.github.io/watchman/) with git to speed up detecting
# new and modified files.
#
# The hook is passed a version (currently 2) and last update token
# formatted as a string and outputs to stdout a new update token and
# all files that have been modified since the update token. Paths must
# be relative to the root of the working tree and separated by a single NUL.
#
# To enable this hook, rename this file to "query-watchman" and set
# 'git config core.fsmonitor .git/hooks/query-watchman'
#
my ($version, $last_update_token) = @ARGV;

# Uncomment for debugging
# print STDERR "$0 $version $last_update_token\n";

# Check the hook interface version
if ($version ne 2) {
	die "Unsupported query-fsmonitor hook version '$version'.\n" .
	    "Falling back to scanning...\n";
}

my $git_work_tree = get_working_dir();

my $retry = 1;

my $json_pkg;
eval {
	require JSON::XS;
	$json_pkg = "JSON::XS";
	1;
} or do {
	require JSON::PP;
	$json_pkg = "JSON::PP";
};

launch_watchman();

sub launch_watchman {
	my $o = watchman_query();
	if (is_work_tree_watched($o)) {
		output_result($o->{clock}, @{$o->{files}});
	}
}

sub output_result {
	my ($clockid, @files) = @_;

	# Uncomment for debugging watchman output
	# open (my $fh, ">", ".git/watchman-output.out");
	# binmode $fh, ":utf8";
	# print $fh "$clockid\n@files\n";
	# close $fh;

	binmode STDOUT, ":utf8";
	print $clockid;
	print "\0";
	local $, = "\0";
	print @files;
}

sub watchman_clock {
	my $response = qx/watchman clock "$git_work_tree"/;
	die "Failed to get clock id on '$git_work_tree'.\n" .
		"Falling back to scanning...\n" if $? != 0;

	return $json_pkg->new->utf8->decode($response);
}

sub watchman_query {
	my $pid = open2(\*CHLD_OUT, \*CHLD_IN, 'watchman -j --no-pretty')
	or die "open2() failed: $!\n" .
	"Falling back to scanning...\n";

	# In the query expression below we're asking for names of files that
	# changed since $last_update_token but not from the .git folder.
	#
	# To accomplish this, we're using the "since" generator to use the
	# recency index to select candidate nodes and "fields" to limit the
	# output to file names only. Then we're using the "expression" term to
	# further constrain the results.
	my $last_update_line = "";
	if (substr($last_update_token, 0, 1) eq "c") {
		$last_update_token = "\"$last_update_token\"";
		$last_update_line = qq[\n"since": $last_update_token,];
	}
	my $query = <<"	END";
		["query", "$git_work_tree", {$last_update_line
			"fields": ["name"],
			"expression": ["not", ["dirname", ".git"]]
		}]
	END

	# Uncomment for debugging the watchman query
	# open (my $fh, ">", ".git/watchman-query.json");
	# print $fh $query;
	# close $fh;

	print CHLD_IN $query;
	close CHLD_IN;
	my $response = do {local $/; <CHLD_OUT>};

	# Uncomment for debugging the watch response
	# open ($fh, ">", ".git/watchman-response.json");
	# print $fh $response;
	# close $fh;

	die "Watchman: command returned no output.\n" .
	"Falling back to scanning...\n" if $response eq "";
	die "Watchman: command returned invalid output: $response\n" .
	"Falling back to scanning...\n" unless $response =~ /^\{/;

	return $json_pkg->new->utf8->decode($response);
}

sub is_work_tree_watched {
	my ($output) = @_;
	my $error = $output->{error};
	if ($retry > 0 and $error and $error =~ m/unable to resolve root .* directory (.*) is not watched/) {
		$retry--;
		my $response = qx/watchman watch "$git_work_tree"/;
		die "Failed to make watchman watch '$git_work_tree'.\n" .
		    "Falling back to scanning...\n" if $? != 0;
		$output = $json_pkg->new->utf8->decode($response);
		$error = $output->{error};
		die "Watchman: $error.\n" .
		"Falling back to scanning...\n" if $error;

		# Uncomment for debugging watchman output
		# open (my $fh, ">", ".git/watchman-output.out");
		# close $fh;

		# Watchman will always return all files on the first query so
		# return the fast "everything is dirty" flag to git and do the
		# Watchman query just to get it over with now so we won't pay
		# the cost in git to look up each individual file.
		my $o = watchman_clock();
		$error = $output->{error};

		die "Watchman: $error.\n" .
		"Falling back to scanning...\n" if $error;

		output_result($o->{clock}, ("/"));
		$last_update_token = $o->{clock};

		eval { launch_watchman() };
		return 0;
	}

	die "Watchman: $error.\n" .
	"Falling back to scanning...\n" if $error;

	return 1;
}

sub get_working_dir {
	my $working_dir;
	if ($^O =~ 'msys' || $^O =~ 'cygwin') {
		$working_dir = Win32::GetCwd();
		$working_dir =~ tr/\\/\//;
	} else {
		require Cwd;
		$working_dir = Cwd::cwd();
	}

	return $working_dir;
}
📄 post-update.sample
#!/bin/sh
#
# An example hook script to prepare a packed repository for use over
# dumb transports.
#
# To enable this hook, rename this file to "post-update".

exec git update-server-info
📄 pre-applypatch.sample
#!/bin/sh
#
# An example hook script to verify what is about to be committed
# by applypatch from an e-mail message.
#
# The hook should exit with non-zero status after issuing an
# appropriate message if it wants to stop the commit.
#
# To enable this hook, rename this file to "pre-applypatch".

. git-sh-setup
precommit="$(git rev-parse --git-path hooks/pre-commit)"
test -x "$precommit" && exec "$precommit" ${1+"$@"}
:
📄 pre-commit.sample
#!/bin/sh
#
# An example hook script to verify what is about to be committed.
# Called by "git commit" with no arguments.  The hook should
# exit with non-zero status after issuing an appropriate message if
# it wants to stop the commit.
#
# To enable this hook, rename this file to "pre-commit".

if git rev-parse --verify HEAD >/dev/null 2>&1
then
	against=HEAD
else
	# Initial commit: diff against an empty tree object
	against=$(git hash-object -t tree /dev/null)
fi

# If you want to allow non-ASCII filenames set this variable to true.
allownonascii=$(git config --type=bool hooks.allownonascii)

# Redirect output to stderr.
exec 1>&2

# Cross platform projects tend to avoid non-ASCII filenames; prevent
# them from being added to the repository. We exploit the fact that the
# printable range starts at the space character and ends with tilde.
if [ "$allownonascii" != "true" ] &&
	# Note that the use of brackets around a tr range is ok here, (it's
	# even required, for portability to Solaris 10's /usr/bin/tr), since
	# the square bracket bytes happen to fall in the designated range.
	test $(git diff-index --cached --name-only --diff-filter=A -z $against |
	  LC_ALL=C tr -d '[ -~]\0' | wc -c) != 0
then
	cat <<\EOF
Error: Attempt to add a non-ASCII file name.

This can cause problems if you want to work with people on other platforms.

To be portable it is advisable to rename the file.

If you know what you are doing you can disable this check using:

  git config hooks.allownonascii true
EOF
	exit 1
fi

# If there are whitespace errors, print the offending file names and fail.
exec git diff-index --check --cached $against --
📄 pre-merge-commit.sample
#!/bin/sh
#
# An example hook script to verify what is about to be committed.
# Called by "git merge" with no arguments.  The hook should
# exit with non-zero status after issuing an appropriate message to
# stderr if it wants to stop the merge commit.
#
# To enable this hook, rename this file to "pre-merge-commit".

. git-sh-setup
test -x "$GIT_DIR/hooks/pre-commit" &&
        exec "$GIT_DIR/hooks/pre-commit"
:
📄 pre-push.sample
#!/bin/sh

# An example hook script to verify what is about to be pushed.  Called by "git
# push" after it has checked the remote status, but before anything has been
# pushed.  If this script exits with a non-zero status nothing will be pushed.
#
# This hook is called with the following parameters:
#
# $1 -- Name of the remote to which the push is being done
# $2 -- URL to which the push is being done
#
# If pushing without using a named remote those arguments will be equal.
#
# Information about the commits which are being pushed is supplied as lines to
# the standard input in the form:
#
#   <local ref> <local oid> <remote ref> <remote oid>
#
# This sample shows how to prevent push of commits where the log message starts
# with "WIP" (work in progress).

remote="$1"
url="$2"

zero=$(git hash-object --stdin </dev/null | tr '[0-9a-f]' '0')

while read local_ref local_oid remote_ref remote_oid
do
	if test "$local_oid" = "$zero"
	then
		# Handle delete
		:
	else
		if test "$remote_oid" = "$zero"
		then
			# New branch, examine all commits
			range="$local_oid"
		else
			# Update to existing branch, examine new commits
			range="$remote_oid..$local_oid"
		fi

		# Check for WIP commit
		commit=$(git rev-list -n 1 --grep '^WIP' "$range")
		if test -n "$commit"
		then
			echo >&2 "Found WIP commit in $local_ref, not pushing"
			exit 1
		fi
	fi
done

exit 0
📄 pre-rebase.sample
#!/bin/sh
#
# Copyright (c) 2006, 2008 Junio C Hamano
#
# The "pre-rebase" hook is run just before "git rebase" starts doing
# its job, and can prevent the command from running by exiting with
# non-zero status.
#
# The hook is called with the following parameters:
#
# $1 -- the upstream the series was forked from.
# $2 -- the branch being rebased (or empty when rebasing the current branch).
#
# This sample shows how to prevent topic branches that are already
# merged to 'next' branch from getting rebased, because allowing it
# would result in rebasing already published history.

publish=next
basebranch="$1"
if test "$#" = 2
then
	topic="refs/heads/$2"
else
	topic=`git symbolic-ref HEAD` ||
	exit 0 ;# we do not interrupt rebasing detached HEAD
fi

case "$topic" in
refs/heads/??/*)
	;;
*)
	exit 0 ;# we do not interrupt others.
	;;
esac

# Now we are dealing with a topic branch being rebased
# on top of master.  Is it OK to rebase it?

# Does the topic really exist?
git show-ref -q "$topic" || {
	echo >&2 "No such branch $topic"
	exit 1
}

# Is topic fully merged to master?
not_in_master=`git rev-list --pretty=oneline ^master "$topic"`
if test -z "$not_in_master"
then
	echo >&2 "$topic is fully merged to master; better remove it."
	exit 1 ;# we could allow it, but there is no point.
fi

# Is topic ever merged to next?  If so you should not be rebasing it.
only_next_1=`git rev-list ^master "^$topic" ${publish} | sort`
only_next_2=`git rev-list ^master           ${publish} | sort`
if test "$only_next_1" = "$only_next_2"
then
	not_in_topic=`git rev-list "^$topic" master`
	if test -z "$not_in_topic"
	then
		echo >&2 "$topic is already up to date with master"
		exit 1 ;# we could allow it, but there is no point.
	else
		exit 0
	fi
else
	not_in_next=`git rev-list --pretty=oneline ^${publish} "$topic"`
	/usr/bin/perl -e '
		my $topic = $ARGV[0];
		my $msg = "* $topic has commits already merged to public branch:\n";
		my (%not_in_next) = map {
			/^([0-9a-f]+) /;
			($1 => 1);
		} split(/\n/, $ARGV[1]);
		for my $elem (map {
				/^([0-9a-f]+) (.*)$/;
				[$1 => $2];
			} split(/\n/, $ARGV[2])) {
			if (!exists $not_in_next{$elem->[0]}) {
				if ($msg) {
					print STDERR $msg;
					undef $msg;
				}
				print STDERR " $elem->[1]\n";
			}
		}
	' "$topic" "$not_in_next" "$not_in_master"
	exit 1
fi

<<\DOC_END

This sample hook safeguards topic branches that have been
published from being rewound.

The workflow assumed here is:

 * Once a topic branch forks from "master", "master" is never
   merged into it again (either directly or indirectly).

 * Once a topic branch is fully cooked and merged into "master",
   it is deleted.  If you need to build on top of it to correct
   earlier mistakes, a new topic branch is created by forking at
   the tip of the "master".  This is not strictly necessary, but
   it makes it easier to keep your history simple.

 * Whenever you need to test or publish your changes to topic
   branches, merge them into "next" branch.

The script, being an example, hardcodes the publish branch name
to be "next", but it is trivial to make it configurable via
$GIT_DIR/config mechanism.

With this workflow, you would want to know:

(1) ... if a topic branch has ever been merged to "next".  Young
    topic branches can have stupid mistakes you would rather
    clean up before publishing, and things that have not been
    merged into other branches can be easily rebased without
    affecting other people.  But once it is published, you would
    not want to rewind it.

(2) ... if a topic branch has been fully merged to "master".
    Then you can delete it.  More importantly, you should not
    build on top of it -- other people may already want to
    change things related to the topic as patches against your
    "master", so if you need further changes, it is better to
    fork the topic (perhaps with the same name) afresh from the
    tip of "master".

Let's look at this example:

		   o---o---o---o---o---o---o---o---o---o "next"
		  /       /           /           /
		 /   a---a---b A     /           /
		/   /               /           /
	       /   /   c---c---c---c B         /
	      /   /   /             \         /
	     /   /   /   b---b C     \       /
	    /   /   /   /             \     /
    ---o---o---o---o---o---o---o---o---o---o---o "master"


A, B and C are topic branches.

 * A has one fix since it was merged up to "next".

 * B has finished.  It has been fully merged up to "master" and "next",
   and is ready to be deleted.

 * C has not merged to "next" at all.

We would want to allow C to be rebased, refuse A, and encourage
B to be deleted.

To compute (1):

	git rev-list ^master ^topic next
	git rev-list ^master        next

	if these match, topic has not merged in next at all.

To compute (2):

	git rev-list master..topic

	if this is empty, it is fully merged to "master".

DOC_END
📄 pre-receive.sample
#!/bin/sh
#
# An example hook script to make use of push options.
# The example simply echoes all push options that start with 'echoback='
# and rejects all pushes when the "reject" push option is used.
#
# To enable this hook, rename this file to "pre-receive".

if test -n "$GIT_PUSH_OPTION_COUNT"
then
	i=0
	while test "$i" -lt "$GIT_PUSH_OPTION_COUNT"
	do
		eval "value=\$GIT_PUSH_OPTION_$i"
		case "$value" in
		echoback=*)
			echo "echo from the pre-receive-hook: ${value#*=}" >&2
			;;
		reject)
			exit 1
		esac
		i=$((i + 1))
	done
fi
📄 prepare-commit-msg.sample
#!/bin/sh
#
# An example hook script to prepare the commit log message.
# Called by "git commit" with the name of the file that has the
# commit message, followed by the description of the commit
# message's source.  The hook's purpose is to edit the commit
# message file.  If the hook fails with a non-zero status,
# the commit is aborted.
#
# To enable this hook, rename this file to "prepare-commit-msg".

# This hook includes three examples. The first one removes the
# "# Please enter the commit message..." help message.
#
# The second includes the output of "git diff --name-status -r"
# into the message, just before the "git status" output.  It is
# commented because it doesn't cope with --amend or with squashed
# commits.
#
# The third example adds a Signed-off-by line to the message, that can
# still be edited.  This is rarely a good idea.

COMMIT_MSG_FILE=$1
COMMIT_SOURCE=$2
SHA1=$3

/usr/bin/perl -i.bak -ne 'print unless(m/^. Please enter the commit message/..m/^#$/)' "$COMMIT_MSG_FILE"

# case "$COMMIT_SOURCE,$SHA1" in
#  ,|template,)
#    /usr/bin/perl -i.bak -pe '
#       print "\n" . `git diff --cached --name-status -r`
# 	 if /^#/ && $first++ == 0' "$COMMIT_MSG_FILE" ;;
#  *) ;;
# esac

# SOB=$(git var GIT_COMMITTER_IDENT | sed -n 's/^\(.*>\).*$/Signed-off-by: \1/p')
# git interpret-trailers --in-place --trailer "$SOB" "$COMMIT_MSG_FILE"
# if test -z "$COMMIT_SOURCE"
# then
#   /usr/bin/perl -i.bak -pe 'print "\n" if !$first_line++' "$COMMIT_MSG_FILE"
# fi
📄 push-to-checkout.sample
#!/bin/sh

# An example hook script to update a checked-out tree on a git push.
#
# This hook is invoked by git-receive-pack(1) when it reacts to git
# push and updates reference(s) in its repository, and when the push
# tries to update the branch that is currently checked out and the
# receive.denyCurrentBranch configuration variable is set to
# updateInstead.
#
# By default, such a push is refused if the working tree and the index
# of the remote repository has any difference from the currently
# checked out commit; when both the working tree and the index match
# the current commit, they are updated to match the newly pushed tip
# of the branch. This hook is to be used to override the default
# behaviour; however the code below reimplements the default behaviour
# as a starting point for convenient modification.
#
# The hook receives the commit with which the tip of the current
# branch is going to be updated:
commit=$1

# It can exit with a non-zero status to refuse the push (when it does
# so, it must not modify the index or the working tree).
die () {
	echo >&2 "$*"
	exit 1
}

# Or it can make any necessary changes to the working tree and to the
# index to bring them to the desired state when the tip of the current
# branch is updated to the new commit, and exit with a zero status.
#
# For example, the hook can simply run git read-tree -u -m HEAD "$1"
# in order to emulate git fetch that is run in the reverse direction
# with git push, as the two-tree form of git read-tree -u -m is
# essentially the same as git switch or git checkout that switches
# branches while keeping the local changes in the working tree that do
# not interfere with the difference between the branches.

# The below is a more-or-less exact translation to shell of the C code
# for the default behaviour for git's push-to-checkout hook defined in
# the push_to_deploy() function in builtin/receive-pack.c.
#
# Note that the hook will be executed from the repository directory,
# not from the working tree, so if you want to perform operations on
# the working tree, you will have to adapt your code accordingly, e.g.
# by adding "cd .." or using relative paths.

if ! git update-index -q --ignore-submodules --refresh
then
	die "Up-to-date check failed"
fi

if ! git diff-files --quiet --ignore-submodules --
then
	die "Working directory has unstaged changes"
fi

# This is a rough translation of:
#
#   head_has_history() ? "HEAD" : EMPTY_TREE_SHA1_HEX
if git cat-file -e HEAD 2>/dev/null
then
	head=HEAD
else
	head=$(git hash-object -t tree --stdin </dev/null)
fi

if ! git diff-index --quiet --cached --ignore-submodules $head --
then
	die "Working directory has staged changes"
fi

if ! git read-tree -u -m "$commit"
then
	die "Could not update working tree to new HEAD"
fi
📄 sendemail-validate.sample
#!/bin/sh

# An example hook script to validate a patch (and/or patch series) before
# sending it via email.
#
# The hook should exit with non-zero status after issuing an appropriate
# message if it wants to prevent the email(s) from being sent.
#
# To enable this hook, rename this file to "sendemail-validate".
#
# By default, it will only check that the patch(es) can be applied on top of
# the default upstream branch without conflicts in a secondary worktree. After
# validation (successful or not) of the last patch of a series, the worktree
# will be deleted.
#
# The following config variables can be set to change the default remote and
# remote ref that are used to apply the patches against:
#
#   sendemail.validateRemote (default: origin)
#   sendemail.validateRemoteRef (default: HEAD)
#
# Replace the TODO placeholders with appropriate checks according to your
# needs.

validate_cover_letter () {
	file="$1"
	# TODO: Replace with appropriate checks (e.g. spell checking).
	true
}

validate_patch () {
	file="$1"
	# Ensure that the patch applies without conflicts.
	git am -3 "$file" || return
	# TODO: Replace with appropriate checks for this patch
	# (e.g. checkpatch.pl).
	true
}

validate_series () {
	# TODO: Replace with appropriate checks for the whole series
	# (e.g. quick build, coding style checks, etc.).
	true
}

# main -------------------------------------------------------------------------

if test "$GIT_SENDEMAIL_FILE_COUNTER" = 1
then
	remote=$(git config --default origin --get sendemail.validateRemote) &&
	ref=$(git config --default HEAD --get sendemail.validateRemoteRef) &&
	worktree=$(mktemp --tmpdir -d sendemail-validate.XXXXXXX) &&
	git worktree add -fd --checkout "$worktree" "refs/remotes/$remote/$ref" &&
	git config --replace-all sendemail.validateWorktree "$worktree"
else
	worktree=$(git config --get sendemail.validateWorktree)
fi || {
	echo "sendemail-validate: error: failed to prepare worktree" >&2
	exit 1
}

unset GIT_DIR GIT_WORK_TREE
cd "$worktree" &&

if grep -q "^diff --git " "$1"
then
	validate_patch "$1"
else
	validate_cover_letter "$1"
fi &&

if test "$GIT_SENDEMAIL_FILE_COUNTER" = "$GIT_SENDEMAIL_FILE_TOTAL"
then
	git config --unset-all sendemail.validateWorktree &&
	trap 'git worktree remove -ff "$worktree"' EXIT &&
	validate_series
fi
📄 update.sample
#!/bin/sh
#
# An example hook script to block unannotated tags from entering.
# Called by "git receive-pack" with arguments: refname sha1-old sha1-new
#
# To enable this hook, rename this file to "update".
#
# Config
# ------
# hooks.allowunannotated
#   This boolean sets whether unannotated tags will be allowed into the
#   repository.  By default they won't be.
# hooks.allowdeletetag
#   This boolean sets whether deleting tags will be allowed in the
#   repository.  By default they won't be.
# hooks.allowmodifytag
#   This boolean sets whether a tag may be modified after creation. By default
#   it won't be.
# hooks.allowdeletebranch
#   This boolean sets whether deleting branches will be allowed in the
#   repository.  By default they won't be.
# hooks.denycreatebranch
#   This boolean sets whether remotely creating branches will be denied
#   in the repository.  By default this is allowed.
#

# --- Command line
refname="$1"
oldrev="$2"
newrev="$3"

# --- Safety check
if [ -z "$GIT_DIR" ]; then
	echo "Don't run this script from the command line." >&2
	echo " (if you want, you could supply GIT_DIR then run" >&2
	echo "  $0 <ref> <oldrev> <newrev>)" >&2
	exit 1
fi

if [ -z "$refname" -o -z "$oldrev" -o -z "$newrev" ]; then
	echo "usage: $0 <ref> <oldrev> <newrev>" >&2
	exit 1
fi

# --- Config
allowunannotated=$(git config --type=bool hooks.allowunannotated)
allowdeletebranch=$(git config --type=bool hooks.allowdeletebranch)
denycreatebranch=$(git config --type=bool hooks.denycreatebranch)
allowdeletetag=$(git config --type=bool hooks.allowdeletetag)
allowmodifytag=$(git config --type=bool hooks.allowmodifytag)

# check for no description
projectdesc=$(sed -e '1q' "$GIT_DIR/description")
case "$projectdesc" in
"Unnamed repository"* | "")
	echo "*** Project description file hasn't been set" >&2
	exit 1
	;;
esac

# --- Check types
# if $newrev is 0000...0000, it's a commit to delete a ref.
zero=$(git hash-object --stdin </dev/null | tr '[0-9a-f]' '0')
if [ "$newrev" = "$zero" ]; then
	newrev_type=delete
else
	newrev_type=$(git cat-file -t $newrev)
fi

case "$refname","$newrev_type" in
	refs/tags/*,commit)
		# un-annotated tag
		short_refname=${refname##refs/tags/}
		if [ "$allowunannotated" != "true" ]; then
			echo "*** The un-annotated tag, $short_refname, is not allowed in this repository" >&2
			echo "*** Use 'git tag [ -a | -s ]' for tags you want to propagate." >&2
			exit 1
		fi
		;;
	refs/tags/*,delete)
		# delete tag
		if [ "$allowdeletetag" != "true" ]; then
			echo "*** Deleting a tag is not allowed in this repository" >&2
			exit 1
		fi
		;;
	refs/tags/*,tag)
		# annotated tag
		if [ "$allowmodifytag" != "true" ] && git rev-parse $refname > /dev/null 2>&1
		then
			echo "*** Tag '$refname' already exists." >&2
			echo "*** Modifying a tag is not allowed in this repository." >&2
			exit 1
		fi
		;;
	refs/heads/*,commit)
		# branch
		if [ "$oldrev" = "$zero" -a "$denycreatebranch" = "true" ]; then
			echo "*** Creating a branch is not allowed in this repository" >&2
			exit 1
		fi
		;;
	refs/heads/*,delete)
		# delete branch
		if [ "$allowdeletebranch" != "true" ]; then
			echo "*** Deleting a branch is not allowed in this repository" >&2
			exit 1
		fi
		;;
	refs/remotes/*,commit)
		# tracking branch
		;;
	refs/remotes/*,delete)
		# delete tracking branch
		if [ "$allowdeletebranch" != "true" ]; then
			echo "*** Deleting a tracking branch is not allowed in this repository" >&2
			exit 1
		fi
		;;
	*)
		# Anything else (is there anything else?)
		echo "*** Update hook: unknown type of update to ref $refname of type $newrev_type" >&2
		exit 1
		;;
esac

# --- Finished
exit 0
📄 index
DIRC	j��@.��Xj��@.��X�@������@|���|�tF�`��O<��r	README.mdj���;Y�j���;Y��@�����{����g�P�u��B�W�ץcommand_test.luaj�����9j�����9�@A����b
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J��0B��C�8�%�
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F�~���P9�"�>��t001_git_pull.shj�s�'��.j�s�
�@8�������lS�"�(�"@�|����t001_git_watch.shj�u���j�u����@7������"a�9�,��`j���watcher_test.txtj�z18j�z18�@,����)�����H�n�Q�p���watcher_test2.txtTREE9 0
����cE�9��N��WL���A��Do
(�Z>H$�
📁 info
📄 exclude
# git ls-files --others --exclude-from=.git/info/exclude
# Lines that start with '#' are comments.
# For a project mostly in C, the following would be a good set of
# exclude patterns (uncomment them if you want to use them):
# *.[oa]
# *~
📁 logs
📄 HEAD
0000000000000000000000000000000000000000 954f464e4d2738c09d48511b6faf6027467ad099 T001 <t001@djamba.de> 1787523527 +0200	commit (initial): T001 connection test
954f464e4d2738c09d48511b6faf6027467ad099 614554ca3e7a42f5e390b583e6e156102f546ded T001 <t001@djamba.de> 1787524752 +0200	commit: T001 automatic update 2026-08-24 00:39:12
614554ca3e7a42f5e390b583e6e156102f546ded 6de09c1ed5e8ddc7fce89980be12973c01a11eda T001 <t001@djamba.de> 1787525646 +0200	commit: T001 automatic update 2026-08-24 00:54:06
6de09c1ed5e8ddc7fce89980be12973c01a11eda e6c87be170d0740ef8159ef76666071225277ea0 T001 <t001@djamba.de> 1787525797 +0200	commit: T001 automatic update 2026-08-24 00:56:37
e6c87be170d0740ef8159ef76666071225277ea0 61a0b591d3a2d5ebe3880fb1c7a429eef5124787 T001 <t001@djamba.de> 1787525830 +0200	commit: T001 automatic update 2026-08-24 00:57:10
61a0b591d3a2d5ebe3880fb1c7a429eef5124787 11836378e4a54d5a55b342334859ca134482dabe T001 <t001@djamba.de> 1787525922 +0200	commit: T001 automatic update 2026-08-24 00:58:42
11836378e4a54d5a55b342334859ca134482dabe e6b5b1cd41043a54e9ffe95ef9d46dffbc4d8041 T001 <t001@djamba.de> 1787527096 +0200	commit: T001 automatic update 2026-08-24 01:18:16
e6b5b1cd41043a54e9ffe95ef9d46dffbc4d8041 6f63e622135211866796affb32cb80510c2657bf T001 <t001@djamba.de> 1787527635 +0200	commit: T001 automatic update 2026-08-24 01:27:15
6f63e622135211866796affb32cb80510c2657bf f9a1230de261298c527c8b811b01c6c57240ae5a T001 <t001@djamba.de> 1787527638 +0200	commit: T001 automatic update 2026-08-24 01:27:18
f9a1230de261298c527c8b811b01c6c57240ae5a e79c2669bcf8c64cc4c67bc0b0b0658f8e88e401 T001 <t001@djamba.de> 1787527640 +0200	commit: T001 automatic update 2026-08-24 01:27:20
e79c2669bcf8c64cc4c67bc0b0b0658f8e88e401 f3a90588db25d12ac4485625d858e47c690719bc T001 <t001@djamba.de> 1787527648 +0200	commit: T001 automatic update 2026-08-24 01:27:28
f3a90588db25d12ac4485625d858e47c690719bc d3150fd84921473d6e3477d463046fbf3c4576bc T001 <t001@djamba.de> 1787527801 +0200	commit: Pull watcher test
d3150fd84921473d6e3477d463046fbf3c4576bc d00b9c887269eca3ba6b581996c24546c618830d T001 <t001@djamba.de> 1787528023 +0200	pull: Fast-forward
d00b9c887269eca3ba6b581996c24546c618830d 950d5023f008bcfb9ed200b0d54a652cce95f2c9 T001 <t001@djamba.de> 1787528270 +0200	commit: T001 automatic update 2026-08-24 01:37:50
950d5023f008bcfb9ed200b0d54a652cce95f2c9 2fb7a2d56b1255c9227a8f45e1166854aab0399c T001 <t001@djamba.de> 1787528285 +0200	commit: T001 automatic update 2026-08-24 01:38:05
2fb7a2d56b1255c9227a8f45e1166854aab0399c 67889ce8ba254dddb873ecd4064fd373958059cc T001 <t001@djamba.de> 1787528643 +0200	commit: T001 automatic update 2026-08-24 01:44:03
67889ce8ba254dddb873ecd4064fd373958059cc 648c3d52177a7a0e9b00603ec999eb9fce40b154 T001 <t001@djamba.de> 1787530045 +0200	commit: T001 automatic update 2026-08-24 02:07:25
648c3d52177a7a0e9b00603ec999eb9fce40b154 964dafef1f89558d5cab3e9c18e71fd545af898f T001 <t001@djamba.de> 1787530046 +0200	commit: T001 automatic update 2026-08-24 02:07:26
964dafef1f89558d5cab3e9c18e71fd545af898f 17eac573ffb0320e10964499a8d5cc03cf5d27f2 T001 <t001@djamba.de> 1787530049 +0200	commit: T001 automatic update 2026-08-24 02:07:29
17eac573ffb0320e10964499a8d5cc03cf5d27f2 129bd065c3e99e89fd00113e7d4d57969a621cff T001 <t001@djamba.de> 1787530051 +0200	commit: T001 automatic update 2026-08-24 02:07:31
129bd065c3e99e89fd00113e7d4d57969a621cff 97e7d7b8c88b13b3ef74056a9f6ea16d392ae308 T001 <t001@djamba.de> 1787530475 +0200	commit: T001 automatic update 2026-08-24 02:14:35
97e7d7b8c88b13b3ef74056a9f6ea16d392ae308 f406880c46bc25dbcea377c5a5da510682a041dd T001 <t001@djamba.de> 1787530995 +0200	commit: T001 automatic update 2026-08-24 02:23:15
f406880c46bc25dbcea377c5a5da510682a041dd d3fd9e6ba16ef4aaa2ef35967bcd6244ef1f7146 T001 <t001@djamba.de> 1787531432 +0200	commit: T001 automatic update 2026-08-24 02:30:32
d3fd9e6ba16ef4aaa2ef35967bcd6244ef1f7146 3a22e7aab2cc8ae9de76352123f0762590076d75 T001 <t001@djamba.de> 1787532228 +0200	commit: T001 automatic update 2026-08-24 02:43:48
📁 refs
📁 heads
📄 main
0000000000000000000000000000000000000000 954f464e4d2738c09d48511b6faf6027467ad099 T001 <t001@djamba.de> 1787523527 +0200	commit (initial): T001 connection test
954f464e4d2738c09d48511b6faf6027467ad099 614554ca3e7a42f5e390b583e6e156102f546ded T001 <t001@djamba.de> 1787524752 +0200	commit: T001 automatic update 2026-08-24 00:39:12
614554ca3e7a42f5e390b583e6e156102f546ded 6de09c1ed5e8ddc7fce89980be12973c01a11eda T001 <t001@djamba.de> 1787525646 +0200	commit: T001 automatic update 2026-08-24 00:54:06
6de09c1ed5e8ddc7fce89980be12973c01a11eda e6c87be170d0740ef8159ef76666071225277ea0 T001 <t001@djamba.de> 1787525797 +0200	commit: T001 automatic update 2026-08-24 00:56:37
e6c87be170d0740ef8159ef76666071225277ea0 61a0b591d3a2d5ebe3880fb1c7a429eef5124787 T001 <t001@djamba.de> 1787525830 +0200	commit: T001 automatic update 2026-08-24 00:57:10
61a0b591d3a2d5ebe3880fb1c7a429eef5124787 11836378e4a54d5a55b342334859ca134482dabe T001 <t001@djamba.de> 1787525922 +0200	commit: T001 automatic update 2026-08-24 00:58:42
11836378e4a54d5a55b342334859ca134482dabe e6b5b1cd41043a54e9ffe95ef9d46dffbc4d8041 T001 <t001@djamba.de> 1787527096 +0200	commit: T001 automatic update 2026-08-24 01:18:16
e6b5b1cd41043a54e9ffe95ef9d46dffbc4d8041 6f63e622135211866796affb32cb80510c2657bf T001 <t001@djamba.de> 1787527635 +0200	commit: T001 automatic update 2026-08-24 01:27:15
6f63e622135211866796affb32cb80510c2657bf f9a1230de261298c527c8b811b01c6c57240ae5a T001 <t001@djamba.de> 1787527638 +0200	commit: T001 automatic update 2026-08-24 01:27:18
f9a1230de261298c527c8b811b01c6c57240ae5a e79c2669bcf8c64cc4c67bc0b0b0658f8e88e401 T001 <t001@djamba.de> 1787527640 +0200	commit: T001 automatic update 2026-08-24 01:27:20
e79c2669bcf8c64cc4c67bc0b0b0658f8e88e401 f3a90588db25d12ac4485625d858e47c690719bc T001 <t001@djamba.de> 1787527648 +0200	commit: T001 automatic update 2026-08-24 01:27:28
f3a90588db25d12ac4485625d858e47c690719bc d3150fd84921473d6e3477d463046fbf3c4576bc T001 <t001@djamba.de> 1787527801 +0200	commit: Pull watcher test
d3150fd84921473d6e3477d463046fbf3c4576bc d00b9c887269eca3ba6b581996c24546c618830d T001 <t001@djamba.de> 1787528023 +0200	pull: Fast-forward
d00b9c887269eca3ba6b581996c24546c618830d 950d5023f008bcfb9ed200b0d54a652cce95f2c9 T001 <t001@djamba.de> 1787528270 +0200	commit: T001 automatic update 2026-08-24 01:37:50
950d5023f008bcfb9ed200b0d54a652cce95f2c9 2fb7a2d56b1255c9227a8f45e1166854aab0399c T001 <t001@djamba.de> 1787528285 +0200	commit: T001 automatic update 2026-08-24 01:38:05
2fb7a2d56b1255c9227a8f45e1166854aab0399c 67889ce8ba254dddb873ecd4064fd373958059cc T001 <t001@djamba.de> 1787528643 +0200	commit: T001 automatic update 2026-08-24 01:44:03
67889ce8ba254dddb873ecd4064fd373958059cc 648c3d52177a7a0e9b00603ec999eb9fce40b154 T001 <t001@djamba.de> 1787530045 +0200	commit: T001 automatic update 2026-08-24 02:07:25
648c3d52177a7a0e9b00603ec999eb9fce40b154 964dafef1f89558d5cab3e9c18e71fd545af898f T001 <t001@djamba.de> 1787530046 +0200	commit: T001 automatic update 2026-08-24 02:07:26
964dafef1f89558d5cab3e9c18e71fd545af898f 17eac573ffb0320e10964499a8d5cc03cf5d27f2 T001 <t001@djamba.de> 1787530049 +0200	commit: T001 automatic update 2026-08-24 02:07:29
17eac573ffb0320e10964499a8d5cc03cf5d27f2 129bd065c3e99e89fd00113e7d4d57969a621cff T001 <t001@djamba.de> 1787530051 +0200	commit: T001 automatic update 2026-08-24 02:07:31
129bd065c3e99e89fd00113e7d4d57969a621cff 97e7d7b8c88b13b3ef74056a9f6ea16d392ae308 T001 <t001@djamba.de> 1787530475 +0200	commit: T001 automatic update 2026-08-24 02:14:35
97e7d7b8c88b13b3ef74056a9f6ea16d392ae308 f406880c46bc25dbcea377c5a5da510682a041dd T001 <t001@djamba.de> 1787530995 +0200	commit: T001 automatic update 2026-08-24 02:23:15
f406880c46bc25dbcea377c5a5da510682a041dd d3fd9e6ba16ef4aaa2ef35967bcd6244ef1f7146 T001 <t001@djamba.de> 1787531432 +0200	commit: T001 automatic update 2026-08-24 02:30:32
d3fd9e6ba16ef4aaa2ef35967bcd6244ef1f7146 3a22e7aab2cc8ae9de76352123f0762590076d75 T001 <t001@djamba.de> 1787532228 +0200	commit: T001 automatic update 2026-08-24 02:43:48
📁 remotes
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📄 main
0000000000000000000000000000000000000000 954f464e4d2738c09d48511b6faf6027467ad099 T001 <t001@djamba.de> 1787523555 +0200	update by push
954f464e4d2738c09d48511b6faf6027467ad099 614554ca3e7a42f5e390b583e6e156102f546ded T001 <t001@djamba.de> 1787524917 +0200	update by push
614554ca3e7a42f5e390b583e6e156102f546ded 6de09c1ed5e8ddc7fce89980be12973c01a11eda T001 <t001@djamba.de> 1787525647 +0200	update by push
6de09c1ed5e8ddc7fce89980be12973c01a11eda e6c87be170d0740ef8159ef76666071225277ea0 T001 <t001@djamba.de> 1787525798 +0200	update by push
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11836378e4a54d5a55b342334859ca134482dabe e6b5b1cd41043a54e9ffe95ef9d46dffbc4d8041 T001 <t001@djamba.de> 1787527098 +0200	update by push
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d3150fd84921473d6e3477d463046fbf3c4576bc d00b9c887269eca3ba6b581996c24546c618830d T001 <t001@djamba.de> 1787528023 +0200	pull: fast-forward
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2fb7a2d56b1255c9227a8f45e1166854aab0399c 67889ce8ba254dddb873ecd4064fd373958059cc T001 <t001@djamba.de> 1787528644 +0200	update by push
67889ce8ba254dddb873ecd4064fd373958059cc 648c3d52177a7a0e9b00603ec999eb9fce40b154 T001 <t001@djamba.de> 1787530046 +0200	update by push
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📄 README.md
# T001

ComputerCraft Turtle Projekt

## Dateien

- commands.lua
- t001_test.lua

## Aktueller Stand

- Git Synchronisation eingerichtet
- commands.lua kann geladen werden
- Befehlsstruktur begonnen

## Nächster Schritt

T001 Hauptprogramm erstellen
📄 command_test.lua
local cmd = dofile("commands.lua")

print("T001 gestartet")

if cmd.command == "message" then
    print(cmd.text)
end
📄 commands.lua
return {
    command = "report"
}

return {
    command = "inspect",
    direction = "if"
}
📄 github_test.txt
T001 GitHub connection test
📄 pull_test.txt
Pull Test
📄 t001_git_pull.sh
#!/bin/bash

DIR="/home/djamba/Games/FTB/1.7/DJAMBARAMA/computer/1/t001"

echo "T001 Git-Pull-Watcher gestartet"
echo "Überwache: $DIR"

cd "$DIR" || exit 1

while true
do
    git pull

    sleep 60
done
📄 t001_git_watch.sh
#!/bin/bash

DIR="/home/djamba/Games/FTB/1.7/DJAMBARAMA/computer/1/t001"

cd "$DIR" || exit 1

echo "T001 Git-Watcher gestartet"
echo "Überwache: $DIR"

inotifywait -m -r -e close_write,create,delete,move "$DIR" |
while read path action file
do
    echo "Änderung erkannt: $action $path$file"

    git add -A
    git commit -m "T001 automatic update $(date '+%Y-%m-%d %H:%M:%S')"
    git push
done
📄 watcher_test.txt
Watcher funktioniert
📄 watcher_test2.txt
echter watcher test
📄 t001.lua
local reportFile = "t001_report.txt"
local cmd = dofile("t001/commands.lua")


local function writeSource(file, filename)

    file.writeLine("")
    file.writeLine("========================================")
    file.writeLine("SOURCE: " .. filename)
    file.writeLine("========================================")

    local source = fs.open(filename, "r")

    if not source then
        file.writeLine("FEHLER: DATEI NICHT LESBAR")
        return
    end

    while true do

        local line = source.readLine()

        if not line then
            break
        end

        file.writeLine(line)

    end

    source.close()

end


local function createReport()

    local file = fs.open(reportFile, "w")

    if not file then
        print("REPORT FEHLER")
        return
    end


    file.writeLine("========================================")
    file.writeLine("T001")
    file.writeLine("========================================")

    file.writeLine("POSITION = {")

    file.writeLine("  [x] = 732")
    file.writeLine("  [y] = 336")
    file.writeLine("  [z] = 102")

    file.writeLine("}")

    file.writeLine("RICHTUNG = NORD")


    local erkannt
    local block

    erkannt, block = custom.inspect("if")

    file.writeLine("FRONT_ERKANNT = " .. tostring(erkannt))

    if block then
        file.writeLine("FRONT_BLOCK = {")
        for k, v in pairs(block) do
            file.writeLine("  [" .. tostring(k) .. "] = " .. tostring(v))
        end
        file.writeLine("}")
    else
        file.writeLine("FRONT_BLOCK = No block")
    end


    file.writeLine("")
    file.writeLine("========================================")
    file.writeLine("T001 QUELLCODE")
    file.writeLine("========================================")


    writeSource(file, "custom")


    file.writeLine("")
    file.writeLine("========================================")
    file.writeLine("T001 ENDE")
    file.writeLine("========================================")

    file.close()

    print("T001 REPORT ERSTELLT")

end



if cmd.command == "report" then

    print("Report Befehl erhalten")

    createReport()

end

if cmd.command == "inspect" then
    local erkannt, block = custom.inspect(cmd.direction)

    print("Erkannt:", erkannt)

    if block then
        print(block.name)
    end
end
📄 t001_report.txt
========================================
T001
========================================
POSITION = {
  [x] = 732
  [y] = 336
  [z] = 102
}
RICHTUNG = NORD
FRONT_ERKANNT = true
FRONT_BLOCK = {
  [name] = minecraft:grass
  [metadata] = 0
}

========================================
T001 QUELLCODE
========================================

========================================
SOURCE: custom
========================================
--[[ laden mit os.loadAPI("custom") ]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

--[[function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
		print("GPS-Koordinaten:")
		print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        turtle.forward()

        local x2,y2,z2 = gps.locate(5)

        if x2 > x then
            richtung = "Osten"
            print("Ich schaue nach " .. richtung)

        elseif x2 < x then
            richtung = "Westen"
            print("Ich schaue nach " .. richtung)

        elseif z2 > z then
            richtung = "Sueden"
            print("Ich schaue nach " .. richtung)

        elseif z2 < z then
            richtung = "Norden"
            print("Ich schaue nach " .. richtung)
        end

        turtle.back()

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end
]]

function gpsStart(richtungTest)

    local x,y,z = gps.locate(5)

    if x then
        print("GPS-Koordinaten:")
        print("X: " .. x .. "    Y: " .. y .. "    Z: " .. z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        if richtungTest then

            if turtle.forward() then

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Osten"
                elseif x2 < x then
                    richtung = "Westen"
                elseif z2 > z then
                    richtung = "Sueden"
                elseif z2 < z then
                    richtung = "Norden"
                end

                turtle.back()

            else

                turtle.back()

                local x2,y2,z2 = gps.locate(5)

                if x2 > x then
                    richtung = "Westen"
                elseif x2 < x then
                    richtung = "Osten"
                elseif z2 > z then
                    richtung = "Norden"
                elseif z2 < z then
                    richtung = "Sueden"
                end

                turtle.forward()

            end

            print("Ich schaue nach " .. richtung)

        end

        return gpsPos

    else
        print("Kein GPS Signal")
        return nil
    end

end



if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end

function detect(richtung)

    local result = false

    if richtung == "df" then
        result = turtle.detect()

    elseif richtung == "db" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "dl" then
        turtle.turnLeft()
        result = turtle.detect()
        turtle.turnRight()

    elseif richtung == "dr" then
        turtle.turnRight()
        result = turtle.detect()
        turtle.turnLeft()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()
    end

    return result

end

function inspect(richtung)

    local erkannt = false
    local block = nil

    if richtung == "if" then
        erkannt, block = turtle.inspect()

    elseif richtung == "ib" then
        turtle.turnLeft()
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "il" then
        turtle.turnLeft()
        erkannt, block = turtle.inspect()
        turtle.turnRight()

    elseif richtung == "ir" then
        turtle.turnRight()
        erkannt, block = turtle.inspect()
        turtle.turnLeft()

    elseif richtung == "iu" then
        erkannt, block = turtle.inspectUp()

    elseif richtung == "id" then
        erkannt, block = turtle.inspectDown()
    end

    return erkannt, block

end

function suck(richtung)

    local result = false

    if richtung == "sf" then
        result = turtle.suck()

    elseif richtung == "sb" then
        turtle.turnLeft()
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "sl" then
        turtle.turnLeft()
        result = turtle.suck()
        turtle.turnRight()

    elseif richtung == "sr" then
        turtle.turnRight()
        result = turtle.suck()
        turtle.turnLeft()

    elseif richtung == "su" then
        result = turtle.suckUp()

    elseif richtung == "sd" then
        result = turtle.suckDown()
    end

    return result

end

function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pb" then
        turtle.turnLeft()
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()
        turtle.turnRight()

    elseif richtung == "pl" then
        turtle.turnLeft()
        turtle.place()
        turtle.turnRight()

    elseif richtung == "pr" then
        turtle.turnRight()
        turtle.place()
        turtle.turnLeft()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()
    end

end

function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end

function dig(richtung)

    if richtung == "df" then
        digForward()

    elseif richtung == "du" then
        digU()

    elseif richtung == "dd" then
        turtle.digDown()

    elseif richtung == "dr" then
        turtle.turnRight()
        digForward()
        turtle.turnLeft()

    elseif richtung == "dl" then
        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then
        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()
    end

end

else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end

========================================
T001 ENDE
========================================
📄 test.lua
--[[print("START")

local datei = fs.open(peripheral.getType("front") .. "_test.txt", "w")

print("DATEI GEÖFFNET")

datei.writeLine("Peripheral-Typ:")
datei.writeLine(peripheral.getType("front"))
datei.writeLine("")
datei.writeLine("Methoden:")
datei.writeLine("")
datei.writeLine(peripheral.call("front", "listMethods"))

local methoden = peripheral.getMethods("front")

for _, methode in ipairs(methoden) do
    datei.writeLine(methode)
end

datei.close()

print("es wurde erkannt: " .. peripheral.getType("front"))
print("FERTIG")
=======================================================================================
print("START")

local datei = fs.open(peripheral.getType("front") .. "_test.txt", "w")

print("DATEI GEÖFFNET")

datei.writeLine("Peripheral-Typ:")
datei.writeLine(peripheral.getType("front"))
datei.writeLine("")

datei.writeLine("Methoden:")
datei.writeLine("")

local methoden = peripheral.getMethods("front")

for _, methode in ipairs(methoden) do
    datei.writeLine(methode)
end

datei.writeLine("")
datei.writeLine("Methoden mit Parametern:")
datei.writeLine("")

local callmethoden = peripheral.call("front", "listMethods")

for methode in string.gmatch(callmethoden, "([^,]+)") do
    datei.writeLine(methode)
end

datei.close()

print("es wurde erkannt: " .. peripheral.getType("front"))
print("FERTIG")]]

print("START")

local dateiname = peripheral.getType("front") .. "_test.txt"

if fs.exists(dateiname) then

    print("Bereits vorhanden: " .. dateiname)

else

    local datei = fs.open(dateiname, "w")

    print("DATEI GEÖFFNET")

    datei.writeLine("Peripheral-Typ:")
    datei.writeLine(peripheral.getType("front"))
    datei.writeLine("")

    datei.writeLine("Methoden:")
    datei.writeLine("")

    local methoden = peripheral.getMethods("front")

    for _, methode in ipairs(methoden) do
        datei.writeLine(methode)
    end

    datei.writeLine("")
    datei.writeLine("Methoden mit Parametern:")
    datei.writeLine("")

    local callmethoden = peripheral.call("front", "listMethods")

    for methode in string.gmatch(callmethoden, "([^,]+)") do
        datei.writeLine(methode)
    end

    datei.close()

end

print("es wurde erkannt: " .. peripheral.getType("front"))
print("FERTIG")
📄 tile_thermalexpansion_cell_resonant_name_test.txt
Peripheral-Typ:
tile_thermalexpansion_cell_resonant_name

Methoden:

hasWork
resetSides
setSide
expandStack
condenseItems
decrSide
canPlayerAccess
swapStacks
destroyStack
setRedstoneControl
pushItemIntoSlot
getNumConfig
getAdvancedMethodsData
getMaxEnergyStored
pushItem
getAllStacks
getOwnerName
getInventoryName
getAccess
pullItem
getEnergyStored
getRedstoneControl
getStackInSlot
allowYAxisFacing
listSources
incrSide
getInventorySize
rotateBlock
pullItemIntoSlot
listMethods
doc
getFacing
setFacing

Methoden mit Parametern:

allowYAxisFacing()
 canPlayerAccess(username)
 condenseItems()
 decrSide(side)
 destroyStack(slotNumber)
 doc(method)
 expandStack(stack)
 getAccess()
 getAdvancedMethodsData(method?)
 getAllStacks(proxy?)
 getEnergyStored(side?)
 getFacing()
 getInventoryName()
 getInventorySize()
 getMaxEnergyStored(side?)
 getNumConfig(side)
 getOwnerName()
 getRedstoneControl()
 getStackInSlot(slotNumber
proxy?)
 hasWork()
 incrSide(side)
 listMethods(filterSource?)
 listSources()
 pullItem(direction
slot
maxAmount?
intoSlot?)
 pullItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 pushItem(direction
slot
maxAmount?
intoSlot?)
 pushItemIntoSlot(direction
slot
maxAmount?
intoSlot?)
 resetSides()
 rotateBlock()
 setFacing(side)
 setRedstoneControl(control)
 setSide(side
config)
 swapStacks(from
to
fromDirection?
fromDirection?)
📄 time.lua
--[[local note = peripheral.wrap("front")

note.setPitch(12)

local start = os.clock()

for i = 1, 12 do
    note.triggerNote()
    note.incrementPitch()
    sleep(0.03)
end

local ende = os.clock()

print("Dauer: " .. (ende - start))]]

-- erster Note Block
local note1 = peripheral.wrap("front")

-- zweiter Note Block
local note2 = peripheral.wrap("right")


note1.setPitch(12)
note2.setPitch(16)


note1.triggerNote()
note2.triggerNote()
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 turtle_test.txt
Peripheral-Typ:
turtle

Methoden:

turnOn
shutdown
reboot
getID
isOn

Methoden mit Parametern:

📄 vergleich
--[[ --einfache erkennung und ausgabe
local erkannt, block = turtle.inspect()

if erkannt then
    print("Block erkannt:")
    print(block.name)
else
    print("Kein Block vor der Turtle.")
end
]]

--[[ -- wenn bestimmter block, dann dig
local erkannt, block = turtle.inspect()

if erkannt then

    if block.name == "minecraft:grass" then
        turtle.dig()
    end

end
]]

--[[ -- wenn NICHT bestimmter block, dann dig
local erkannt, block = turtle.inspect()

if erkannt then

    if block.name ~= "minecraft:grass" then
        turtle.dig()
    end

end
]]

--[[-- direkter vergleich turtle-slot(1) gg minecraft:gold_ingot
-- und ausgabe
turtle.select(1)
local item = turtle.getItemDetail()

if item and item.name == "minecraft:gold_ingot" then
    print("Goldbarren gefunden")
end]]


-- TURTLE ITEMS GG ERSTEN SLOT EINER KISTE ABGLEICHEN UND BEI UEBEREINSTIMMUNG EINLAGERN

-- Slot 1 muss leer sein
turtle.select(1)

-- Item aus der Kiste aufnehmen
turtle.suck()

-- Item aus Slot 1 ermitteln
local item = turtle.getItemDetail(1)

if item then

    local itemname = item.name
    local eingelagert = {}

    print("Gesuchtes Item: " .. itemname)

    -- Slots 2 bis 16 vergleichen
    for i = 2, 16 do

        local slotitem = turtle.getItemDetail(i)

        if slotitem and slotitem.name == itemname then

            -- Slot auswählen und Item zurück in die Kiste legen
            turtle.select(i)
            turtle.drop()

            -- Slot zur Liste hinzufügen
            eingelagert[#eingelagert + 1] = i

        end

    end

    -- Ergebnis ausgeben
    if #eingelagert > 0 then

        print(itemname .. " aus Slot 1 wurde eingelagert.")

        print("Betroffene Slots:")

        for i = 1, #eingelagert do
            print("Slot " .. eingelagert[i])
        end

    else

        print("Keine passenden Slots für " .. itemname .. " gefunden.")

    end

else

    print("Slot 1 ist leer. Kein Item aus der Kiste erhalten.")

end

turtle.select(1)
turtle.drop()
📁 10
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1000
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 lampe.lua
--redstone.setBundledOutput("right", 1)
--sleep(1.0)
--redstone.setBundledOutput("right", 0)

redstone.setBundledOutput("left", 2)
sleep(2.0)
redstone.setBundledOutput("left", 0)


--[[redstone.setOutput("right", true)
sleep(0.5)
redstone.setOutput("right", false)]]
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 redirect.lua

--term.redirect()
--term.restore()

local monL = peripheral.wrap("left")
local monR = peripheral.wrap("right")

term.redirect(monL)

print("Das erscheint links")

term.redirect(monR)

print("Das erscheint rechts")






📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1001
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1002
📄 1002
1002

📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1003
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1004
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1005
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 11
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1100
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 12
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1200
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 13
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1300
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 14
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 1400
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 15
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 16
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 17
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 18
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 19
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 2
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 20
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 200
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 21
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 22
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 23
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 24
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 25
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 26
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 27
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 3
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 4
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 5
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 6
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 7
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 8
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 9
📄 2er.lua
function zwh() do
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
end

function zwv() do
custom.dig("dd",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dd",1)
end
 zwv()
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function gpsStart()

    local x,y,z = gps.locate(5)

    if x then
        print("GPS erkannt:")
        print("X:",x)
        print("Y:",y)
        print("Z:",z)

        gpsPos = {
            x = x,
            y = y,
            z = z
        }

        return gpsPos
    else
        print("Kein GPS Signal")
        return nil
    end

end

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.digForward()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.digForward()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digU()
	turtle.digUp()
	while turtle.detectUp() do
		turtle.digUp()
	end
end

function digForward()
    turtle.dig()
    while turtle.detect() do
        turtle.dig()
    end
end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        digU()
		

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "pf" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 k1.lua
--[[local function bsp()
custom.dig("du",1)
custom.dig("df",1)
custom.dig("dd",1)
custom.dig("db",1)
custom.dig("dl",1)
custom.dig("dr",1)
end]]


--custom.dig("db",1)
--custom.dig("df",1)
--custom.dig("du",1)
--custom.dig("dd",1)

--custom.dig("df",1)
--custom.dig("db",1)
turtle.select(1)

local gleich = turtle.compare()

if gleich then
    print("Gleicher Block")
else
    print("Anderer Block")
end
📄 k2
--[[Vorne:
vor
vor-links
vor-rechts
vor-links-oben
vor-rechts-oben
vor-links-unten
vor-rechts-unten

Seite:
links
rechts

Hinten:
hinten
hinten-links
hinten-rechts
hinten-links-oben
hinten-rechts-oben
hinten-links-unten
hinten-rechts-unten

Oben:
oben

Unten:
unten]]
turtle.select(1)
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
turtle.forward()
turtle.turnRight()
turtle.forward()
turtle.turnRight()
for i = 1,7 do
turtle.forward()
turtle.digDown()
turtle.placeDown()
end
📄 maria_scan.lua
-- maria_scan.lua

local modem = "left"

rednet.open(modem)

print("[T001] Suche Geräte...")


rednet.broadcast(
    "MariaGPT T001 sucht C1000",
    "maria"
)


local start = os.clock()

while os.clock() - start < 5 do

    local id, msg, protocol =
        rednet.receive("maria", 1)

    if id then

        print(
            "Gerät gefunden:",
            id
        )

        print(
            "Antwort:",
            msg
        )

    end

end


print("[T001] Suche beendet.")
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw
custom.gpsStart()
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.gpsStart()
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📄 startup2.lua
-- startup.lua
-- DJAMBA Turtle Framework

print("DJAMBA Turtle Framework")

dofile("position.lua")
dofile("gps.lua")
dofile("custom.lua")
dofile("db.lua")
dofile("blocks.lua")
dofile("blueprint.lua")

print("Framework geladen")

GPS.update()

if fs.exists("main.lua") then
    dofile("main.lua")
end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📁 999
📄 350.lua

while true do
    commands.exec("time set 2500")
    sleep(350)
end
📄 blocks.lua
return {
    [1] = {
        [0] = "Stone",
    },
    [2] = {
        [0] = "Grass Block",
    },
    [3] = {
        [0] = "Dirt",
    },
    [4] = {
        [0] = "Cobblestone",
    },
    [5] = {
        [0] = "Oak Planks",
        [1] = "Spruce Planks",
        [2] = "Birch Planks",
        [3] = "Jungle Planks",
    },
    [6] = {
        [0] = "Oak Sapling",
    },
    [7] = {
        [0] = "Bedrock",
    },
    [8] = {
        [0] = "Water",
    },
    [9] = {
        [0] = "Stationary Water",
    },
    [10] = {
        [0] = "Lava",
    },
    [11] = {
        [0] = "Stationary Lava",
    },
    [12] = {
        [0] = "Sand",
        [1] = "Red Sand",
    },
    [13] = {
        [0] = "Gravel",
    },
    [14] = {
        [0] = "Gold Ore",
    },
    [15] = {
        [0] = "Iron Ore",
    },
    [16] = {
        [0] = "Coal Ore",
    },
    [17] = {
        [0] = "Oak Log",
        [1] = "Spruce Log",
        [2] = "Birch Log",
        [3] = "Jungle Log",
    },
    [18] = {
        [0] = "Oak Leaves",
        [1] = "Spruce Leaves",
        [2] = "Birch Leaves",
        [3] = "Jungle Leaves",
    },
    [19] = {
        [0] = "Sponge",
    },
    [20] = {
        [0] = "Glass",
    },
    [21] = {
        [0] = "Lapis Lazuli Ore",
    },
    [22] = {
        [0] = "Lapis Lazuli Block",
    },
    [23] = {
        [0] = "Dispenser",
    },
    [24] = {
        [0] = "Sandstone",
        [1] = "Chiseled Sandstone",
        [2] = "Smooth Sandstone",
    },
    [25] = {
        [0] = "Note Block",
    },
    [26] = {
        [0] = "Bed",
    },
    [27] = {
        [0] = "Powered Rail",
    },
    [28] = {
        [0] = "Detector Rail",
    },
    [29] = {
        [0] = "Sticky Piston",
    },
    [30] = {
        [0] = "Cobweb",
    },
    [31] = {
        [0] = "Dead Shrub",
        [1] = "Grass",
        [2] = "Fern",
    },
    [32] = {
        [0] = "Dead Bush",
    },
    [33] = {
        [0] = "Piston",
    },
    [35] = {
        [0] = "White Wool",
        [1] = "Orange Wool",
        [2] = "Magenta Wool",
        [3] = "Light Blue Wool",
        [4] = "Yellow Wool",
        [5] = "Lime Wool",
        [6] = "Pink Wool",
        [7] = "Gray Wool",
        [8] = "Light Gray Wool",
        [9] = "Cyan Wool",
        [10] = "Purple Wool",
        [11] = "Blue Wool",
        [12] = "Brown Wool",
        [13] = "Green Wool",
        [14] = "Red Wool",
        [15] = "Black Wool",
    },
    [37] = {
        [0] = "Dandelion",
    },
    [38] = {
        [0] = "Poppy",
    },
    [39] = {
        [0] = "Brown Mushroom",
    },
    [40] = {
        [0] = "Red Mushroom",
    },
    [41] = {
        [0] = "Gold Block",
    },
    [42] = {
        [0] = "Iron Block",
    },
    [43] = {
        [0] = "Double Stone Slab",
    },
    [44] = {
        [0] = "Stone Slab",
    },
    [45] = {
        [0] = "Brick Block",
    },
    [46] = {
        [0] = "TNT",
    },
    [47] = {
        [0] = "Bookshelf",
    },
    [48] = {
        [0] = "Moss Stone",
    },
    [49] = {
        [0] = "Obsidian",
    },
    [50] = {
        [0] = "Torch",
    },
    [51] = {
        [0] = "Fire",
    },
    [52] = {
        [0] = "Monster Spawner",
    },
    [53] = {
        [0] = "Oak Wood Stairs",
    },
    [54] = {
        [0] = "Chest",
    },
    [56] = {
        [0] = "Diamond Ore",
    },
    [57] = {
        [0] = "Diamond Block",
    },
    [58] = {
        [0] = "Crafting Table",
    },
    [59] = {
        [0] = "Wheat Crops",
    },
    [60] = {
        [0] = "Farmland",
    },
    [61] = {
        [0] = "Furnace",
    },
    [62] = {
        [0] = "Burning Furnace",
    },
    [63] = {
        [0] = "Standing Sign",
    },
    [64] = {
        [0] = "Wooden Door",
    },
    [65] = {
        [0] = "Ladder",
    },
    [66] = {
        [0] = "Rail",
    },
    [67] = {
        [0] = "Cobblestone Stairs",
    },
    [68] = {
        [0] = "Wall Sign",
    },
    [69] = {
        [0] = "Lever",
    },
    [70] = {
        [0] = "Stone Pressure Plate",
    },
    [71] = {
        [0] = "Iron Door",
    },
    [72] = {
        [0] = "Wooden Pressure Plate",
    },
    [73] = {
        [0] = "Redstone Ore",
    },
    [74] = {
        [0] = "Glowing Redstone Ore",
    },
    [75] = {
        [0] = "Redstone Torch",
    },
    [76] = {
        [0] = "Lit Redstone Torch",
    },
    [77] = {
        [0] = "Stone Button",
    },
    [78] = {
        [0] = "Snow Layer",
    },
    [79] = {
        [0] = "Ice",
    },
    [80] = {
        [0] = "Snow Block",
    },
    [81] = {
        [0] = "Cactus",
    },
    [82] = {
        [0] = "Clay",
    },
    [83] = {
        [0] = "Sugar Cane",
    },
    [84] = {
        [0] = "Jukebox",
    },
    [85] = {
        [0] = "Fence",
    },
    [86] = {
        [0] = "Pumpkin",
    },
    [87] = {
        [0] = "Netherrack",
    },
    [88] = {
        [0] = "Soul Sand",
    },
    [89] = {
        [0] = "Glowstone",
    },
    [90] = {
        [0] = "Nether Portal",
    },
    [91] = {
        [0] = "Jack O Lantern",
    },
    [92] = {
        [0] = "Cake",
    },
    [93] = {
        [0] = "Repeater",
    },
    [94] = {
        [0] = "Powered Repeater",
    },
    [95] = {
        [0] = "Stained Glass",
    },
    [96] = {
        [0] = "Trapdoor",
    },
    [97] = {
        [0] = "Monster Egg",
    },
    [98] = {
        [0] = "Stone Bricks",
    },
    [99] = {
        [0] = "Brown Mushroom Block",
    },
    [100] = {
        [0] = "Red Mushroom Block",
    },
    [101] = {
        [0] = "Iron Bars",
    },
    [102] = {
        [0] = "Glass Pane",
    },
    [103] = {
        [0] = "Melon Block",
    },
    [104] = {
        [0] = "Pumpkin Stem",
    },
    [105] = {
        [0] = "Melon Stem",
    },
    [106] = {
        [0] = "Vines",
    },
    [107] = {
        [0] = "Fence Gate",
    },
    [108] = {
        [0] = "Brick Stairs",
    },
    [109] = {
        [0] = "Stone Brick Stairs",
    },
    [110] = {
        [0] = "Mycelium",
    },
    [111] = {
        [0] = "Lily Pad",
    },
    [112] = {
        [0] = "Nether Brick",
    },
    [113] = {
        [0] = "Nether Brick Fence",
    },
    [114] = {
        [0] = "Nether Brick Stairs",
    },
    [115] = {
        [0] = "Nether Wart",
    },
    [116] = {
        [0] = "Enchantment Table",
    },
    [117] = {
        [0] = "Brewing Stand",
    },
    [118] = {
        [0] = "Cauldron",
    },
    [119] = {
        [0] = "End Portal",
    },
    [120] = {
        [0] = "End Portal Frame",
    },
    [121] = {
        [0] = "End Stone",
    },
    [122] = {
        [0] = "Dragon Egg",
    },
    [123] = {
        [0] = "Redstone Lamp",
    },
    [124] = {
        [0] = "Lit Redstone Lamp",
    },
    [125] = {
        [0] = "Double Wood Slab",
    },
    [126] = {
        [0] = "Wood Slab",
    },
    [127] = {
        [0] = "Cocoa Plant",
    },
    [128] = {
        [0] = "Sandstone Stairs",
    },
    [129] = {
        [0] = "Emerald Ore",
    },
    [130] = {
        [0] = "Ender Chest",
    },
    [131] = {
        [0] = "Tripwire Hook",
    },
    [132] = {
        [0] = "Tripwire",
    },
    [133] = {
        [0] = "Emerald Block",
    },
    [134] = {
        [0] = "Spruce Wood Stairs",
    },
    [135] = {
        [0] = "Birch Wood Stairs",
    },
    [136] = {
        [0] = "Jungle Wood Stairs",
    },
    [137] = {
        [0] = "Command Block",
    },
    [138] = {
        [0] = "Beacon",
    },
    [139] = {
        [0] = "Cobblestone Wall",
    },
    [140] = {
        [0] = "Flower Pot",
    },
    [141] = {
        [0] = "Carrots",
    },
    [142] = {
        [0] = "Potatoes",
    },
    [143] = {
        [0] = "Wooden Button",
    },
    [144] = {
        [0] = "Skull",
    },
    [145] = {
        [0] = "Anvil",
    },
    [146] = {
        [0] = "Trapped Chest",
    },
    [147] = {
        [0] = "Light Weighted Pressure Plate",
    },
    [148] = {
        [0] = "Heavy Weighted Pressure Plate",
    },
    [149] = {
        [0] = "Comparator",
    },
    [150] = {
        [0] = "Powered Comparator",
    },
    [151] = {
        [0] = "Daylight Sensor",
    },
    [152] = {
        [0] = "Redstone Block",
    },
    [153] = {
        [0] = "Nether Quartz Ore",
    },
    [154] = {
        [0] = "Hopper",
    },
    [155] = {
        [0] = "Quartz Block",
    },
    [156] = {
        [0] = "Quartz Stairs",
    },
    [157] = {
        [0] = "Activator Rail",
    },
    [158] = {
        [0] = "Dropper",
    },
    [159] = {
        [0] = "White Stained Clay",
    },
    [160] = {
        [0] = "Stained Glass Pane",
    },
    [161] = {
        [0] = "Acacia Leaves",
    },
    [162] = {
        [0] = "Acacia Log",
    },
    [163] = {
        [0] = "Acacia Stairs",
    },
    [164] = {
        [0] = "Dark Oak Stairs",
    },
    [165] = {
        [0] = "Slime Block",
    },
}
📁 cprog
📄 hardware.lua
local sites = peripheral.getNames()

local devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

if dtype == "monitor" then

    if site == "left" then
        name = "monL"
    elseif site == "right" then
        name = "monR"
    elseif site == "top" then
        name = "monT"
    elseif site == "bottom" then
        name = "monBo"
    elseif site == "back" then
        name = "monBa"
    end


elseif dtype == "modem" then

    if site == "left" then
        name = "modL"
    elseif site == "right" then
        name = "modR"
    elseif site == "top" then
        name = "modT"
    elseif site == "bottom" then
        name = "modBo"
    elseif site == "back" then
        name = "modBa"
    end


elseif dtype == "printer" then

    if site == "left" then
        name = "printL"
    elseif site == "right" then
        name = "printR"
    elseif site == "top" then
        name = "printT"
    elseif site == "bottom" then
        name = "printBo"
    elseif site == "back" then
        name = "printBa"
    end


elseif dtype == "drive" then

    if site == "left" then
        name = "diskL"
    elseif site == "right" then
        name = "diskR"
    elseif site == "top" then
        name = "diskT"
    elseif site == "bottom" then
        name = "diskBo"
    elseif site == "back" then
        name = "diskBa"
    end

end


    devices[name] = {
        site = site,
        type = dtype
    }

end


for name, device in pairs(devices) do
    print(name .. " -> " .. device.site .. " (" .. device.type .. ")")
end
📄 custom
--[[ laden mit os.loadAPI("custom") ]]

function hw()

local sites = peripheral.getNames()

devices = {}

for _, site in ipairs(sites) do

    local dtype = peripheral.getType(site)

    local name = "unknown"

    if dtype == "monitor" then

        if site == "left" then
            name = "monL"
        elseif site == "right" then
            name = "monR"
        elseif site == "top" then
            name = "monT"
        elseif site == "bottom" then
            name = "monBo"
        elseif site == "back" then
            name = "monBa"
        end


    elseif dtype == "modem" then

        local modem = peripheral.wrap(site)

        if modem.isWireless() then

            if site == "left" then
                name = "wmodL"
            elseif site == "right" then
                name = "wmodR"
            elseif site == "top" then
                name = "wmodT"
            elseif site == "bottom" then
                name = "wmodBo"
            elseif site == "back" then
                name = "wmodBa"
            end

        else

            if site == "left" then
                name = "modL"
            elseif site == "right" then
                name = "modR"
            elseif site == "top" then
                name = "modT"
            elseif site == "bottom" then
                name = "modBo"
            elseif site == "back" then
                name = "modBa"
            end

        end


    elseif dtype == "printer" then

        if site == "left" then
            name = "printL"
        elseif site == "right" then
            name = "printR"
        elseif site == "top" then
            name = "printT"
        elseif site == "bottom" then
            name = "printBo"
        elseif site == "back" then
            name = "printBa"
        end


    elseif dtype == "drive" then

        if site == "left" then
            name = "diskL"
        elseif site == "right" then
            name = "diskR"
        elseif site == "top" then
            name = "diskT"
        elseif site == "bottom" then
            name = "diskBo"
        elseif site == "back" then
            name = "diskBa"
        end

    end


    devices[name] = {
        site = site,
        type = dtype
    }

end


print("Folgende Geraete wurden erkannt:")

for name, device in pairs(devices) do
    print(device.type .. " -> " .. device.site)
end
end


if turtle then

function move(richtung, anzahl)

    for i = 1, anzahl do

        if richtung == "mf" then
            turtle.forward()

        elseif richtung == "mb" then
            turtle.back()

        elseif richtung == "mu" then
            turtle.up()

        elseif richtung == "md" then
            turtle.down()
		
		elseif richtung == "ml" then
            turtle.turnLeft()
			turtle.forward()
			turtle.turnRight()
        
		elseif richtung == "mr" then
			turtle.turnRight()
			turtle.forward()
			turtle.turnLeft()
		end

    end

end


function harvest(richtung)

    if richtung == "df" then
        turtle.dig()

    elseif richtung == "du" then
        turtle.digUp()

    elseif richtung == "dd" then
        turtle.digDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		turtle.dig()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()

	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		turtle.dig()
		turtle.turnRight()
		turtle.turnRight()
    end

end


function digForward()

    turtle.dig()

    while turtle.detect() do
        turtle.dig()
    end

end


function dig(richtung)

    if richtung == "df" then

        digForward()

    elseif richtung == "du" then

        turtle.digUp()

    elseif richtung == "dd" then

        turtle.digDown()

    elseif richtung == "dr" then

        turtle.turnRight()
        digForward()
        turtle.turnLeft()
        
    elseif richtung == "dl" then

        turtle.turnLeft()
        digForward()
        turtle.turnRight()

    elseif richtung == "db" then

        turtle.turnLeft()
        turtle.turnLeft()
        digForward()
        turtle.turnRight()
        turtle.turnRight()

    end

end


function place(richtung)

    if richtung == "p" then
        turtle.place()

    elseif richtung == "pu" then
        turtle.placeUp()

    elseif richtung == "pd" then
        turtle.placeDown()

	elseif richtung == "pr" then
		turtle.turnRight()
		turtle.place()
		turtle.turnLeft()
		
	elseif richtung == "pl" then
		turtle.turnLeft()
		turtle.place()
		turtle.turnRight()
    end

end


function detect(richtung)

	local result = false

    if richtung == "d" then
        result = turtle.detect()

    elseif richtung == "du" then
        result = turtle.detectUp()

    elseif richtung == "dd" then
        result = turtle.detectDown()

	elseif richtung == "dr" then
		turtle.turnRight()
		result = turtle.detect()
		turtle.turnLeft()
		
	elseif richtung == "dl" then
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		
	elseif richtung == "db" then
		turtle.turnLeft()
		turtle.turnLeft()
		result = turtle.detect()
		turtle.turnRight()
		turtle.turnRight()
    end
	
	return result
	
end


else


--[[ 
    COMPUTER CODE

    Hier kommt später die Computer-Sektion:
    - Monitore
    - Rednet
    - Hardware-Erkennung
    - Steuerung
]]


end
📄 startup
function start()

    if turtle then
    print("Hallo, ich bin eine Turtle")
	else
    print("Hallo, ich bin ein Computer")
	end

    local id = os.getComputerID()
    local label = os.getComputerLabel()

    if os.getComputerLabel() == nil then
        if turtle then
            os.setComputerLabel(string.format("T%03d", id))
        else
            os.setComputerLabel(string.format("C%03d", id))
        end

        os.reboot()
    end

    print("ID: " .. id)
    print("Label: " .. tostring(label))

    os.loadAPI("custom")

    blocks = dofile("blocks.lua")

end


function turtleStart()

    -- Turtle-spezifischer Start
    -- GPS
    -- Rednet
    -- Aufträge
    -- usw.
custom.hw()
end


function computerStart()

    -- Computer-spezifischer Start
    -- hardware.lua
    -- Monitore
    -- Rednet
    -- Steuerung
custom.hw()
end


start()

if turtle then

    turtleStart()

else

    computerStart()

end
📁 tprog
📄 blueprint.lua
return {
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
        {name="minecraft:air", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
me="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:log", meta=0},
    },
    {
        {name="minecraft:air", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
        {name="minecraft:dirt", meta=0},
    },
    {
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
        {name="minecraft:log", meta=0},
    },
}
📁 farm
📄 auki
local mask = {
    "wwwwwwwwwwwww",
    "wxxxxxxxxxxxw",
    "waaaaaaaaaaaw",
    "wxxxxxxxxxxxw",
    "wwwwwwwwwwwww"
}

local blocks = {
    w = "minecraft:log 0", -- Oak log
    x = "minecraft:dirt",
    a = "minecraft:water"
}

local startX, startY, startZ = commands.getBlockPosition()
startY = startY - 1

for z = 1, #mask do
    local row = mask[z]

    for x = 1, #row do
        local symbol = row:sub(x, x)
        local block = blocks[symbol]

        if block then
            commands.exec(string.format(
                "setblock %d %d %d %s",
                startX + x - 1,
                startY,
                startZ + z - 1,
                block
            ))
        end
    end
end

print("Farm complete.")
📄 beet
local file = fs.open("blueprint.lua", "w")

file.write("return {\n")

local rows = 7
local cols = 9

for z = 1, rows do

    file.write("    {\n")

    for x = 1, cols do

        local ok, block = turtle.inspectDown()

        if ok then
            file.write(string.format(
                '        {name="%s", meta=%d},\n',
                block.name,
                block.metadata
            ))
        else
            file.write(
                '        {name="minecraft:air", meta=0},\n'
            )
        end

        turtle.forward()
    end

    file.write("    },\n")

    if z < rows then

        if z % 2 == 1 then
            -- am rechten Rand
            turtle.turnRight()
            turtle.forward()
            turtle.turnRight()
        else
            -- am linken Rand
            turtle.turnLeft()
            turtle.forward()
            turtle.turnLeft()
        end

    end

end

file.write("}\n")
file.close()

print("Blueprint erstellt!")
📄 beet2
local blueprint = dofile("blueprint.lua")

local WATER = "minecraft:water"


local function selectMaterial(block)

    if block.name == "minecraft:log0"
    or block.name == "minecraft:log" then

        turtle.select(1)
        return true

    elseif block.name == "minecraft:dirt" then

        turtle.select(2)
        return true

    elseif block.name == WATER then

        turtle.select(3)
        return true

    end

    return false
end


local function place(block)

    if selectMaterial(block) then
        turtle.placeDown()
    end

end


local function buildRow(row, skipWater)

    local width = #blueprint[row]

    local start
    local finish
    local step

    if row % 2 == 1 then
        start = 1
        finish = width
        step = 1
    else
        start = width
        finish = 1
        step = -1
    end


    local x = start

    while true do

        local block = blueprint[row][x]

        if not skipWater or block.name ~= WATER then
            place(block)
        end


        if x == finish then
            break
        end


        turtle.forward()

        x = x + step

    end

end


local function nextRow(row)

    if row % 2 == 1 then

        turtle.turnRight()
        turtle.forward()
        turtle.turnRight()

    else

        turtle.turnLeft()
        turtle.forward()
        turtle.turnLeft()

    end

end



local rows = #blueprint


-- Durchlauf 1: Holz und Dirt

for row = 1, rows do

    buildRow(row, true)

    if row < rows then
        nextRow(row)
    end

end


print("Grundstruktur fertig")


-- Rückkehr zum Startpunkt muss danach ergänzt werden,
-- bevor Wasser gesetzt wird.


print("Fertig")
📄 farm
--[[baue ein beet und pflanze an]]

turtle.select(1)

local function rahmen()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,5 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,8 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
custom.dig("dd")
custom.place("pd")
turtle.turnRight()
turtle.forward()
	for i = 1,4 do
	custom.dig("dd")
	custom.place("pd")
	custom.move("f",1)
	end
end

rahmen()
📄 mathe.lua
print("lass uns mathe testen")
print("gib den durchmesser des tunnels an")
local D = tonumber(read())
local R = (D-1)/2
print("Der Radius betraegt " .. R .. " Bloecke")
📄 mine_strs.lua
function strs()
custom.dig("d",1)
custom.move("f",1)
custom.dig("dl",1)
custom.dig("dr",1)

for i = 1,3 do
custom.dig("dd",1)
custom.move("d",1)
custom.dig("dl",1)
custom.dig("dr",1)
end

custom.move("u",2)
end

for i = 1,3 do
strs()
end
📄 newmine.lua
print("gib den durchmesser des tunnels an")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2
print("Wie lang soll der tunnel werden?")
local L = tonumber(read())
local LL = R

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 stairway.lua
turtle.select(16)

local function stairs()
for i = 1,5 do
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
turtle.turnRight()
custom.dig("df",1)
custom.move("mf",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("md",1)
custom.dig("dd",1)
custom.move("mb",1)
turtle.turnLeft()
custom.move("md",1)
end

custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mu",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("du",1)
custom.move("mu",1)
custom.dig("dr",1)
custom.dig("df",1)
custom.move("mf",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.dig("dd",1)
custom.move("md",1)
custom.dig("dr",1)
custom.move("mb",1)
turtle.place()
turtle.turnLeft()
end

stairs()
stairs()
stairs()
📄 strpdwn.lua
print("Wie tief soll ich graben?")
local tiefe = tonumber(read())

function shaft()
	for i = 1, tiefe do
	custom.dig("dd", 1)
    custom.move("md", 1)
	end
end

while not turtle.detectDown() do
	turtle.down()
end
shaft()
custom.move("mu",tiefe)
📁 table
📄 test
📄 tunnel.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end

end

tnl(laenge)
📄 tunnel2.lua
print("Wie lang soll der tunnel werden?")
local laenge = tonumber(read())

function tnl(laenge)

for i = 1, laenge do

custom.dig("df",1)		-- 1 nach vorn graben
custom.move("mf",1)		-- 1 nach vorn gehen

custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dl",1)		-- 1 nach links graben
custom.dig("dr",1)		-- 1 nach rechts graben
custom.dig("dd",1)		-- 1 nach unten graben


custom.move("ml",1)		-- 1 nach links gehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

turtle.turnRight()		-- nach rechts drehen
custom.move("mf",2)		-- 2 nach vorn gehen
turtle.turnLeft()		-- nach links drehen
custom.dig("du",1)		-- 1 nach oben graben
custom.dig("dd",1)		-- 1 nach unten graben

custom.move("ml",1)		-- 1 nach links gehen
end
custom.move("mb", laenge)
end

tnl(laenge)
📄 tunnel3.lua
print("gib den durchmesser des tunnels an, ")
print("der wert muss ungerade sein")
local D = tonumber(read())
local R = (D-1)/2

print("Wie lang soll der tunnel werden?")
local L = tonumber(read())

local function spalte()
    for i = 1, R do
        custom.dig("du", 1)
        custom.move("mu", 1)
    end
	custom.move("md", R)
	for j = 1, R do
        custom.dig("dd", 1)
        custom.move("md", 1)
    end
	custom.move("mu", R)
end

local function tnl()
custom.dig("df", 1)
custom.move("mf", 1)
spalte()
end

for a = 1, L do

tnl()
turtle.turnLeft()
for f = 1, R do
tnl()
end
custom.move("mb", R)
turtle.turnRight()
turtle.turnRight()
for g = 1, LL do
tnl()
end
custom.move("mb", R)
turtle.turnLeft()
end
custom.move("mb", L)
📄 lastid.txt
200
📄 lastid_computer.txt
0
📄 lastid_monitor.txt
0